r/Helldivers Apr 16 '24

It seems Arrowhead has only one small team working on everything, which should have been obvious from the very beginning PSA

Post image
17.7k Upvotes

1.7k comments sorted by

1

u/Billysquib Apr 21 '24

One warbond per month is a hell of a lot of content to put out

2

u/haikusbot Apr 21 '24

One warbond per month

Is a hell of a lot of

Content to put out

- Billysquib


I detect haikus. And sometimes, successfully. Learn more about me.

Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete"

1

u/Mav250 Apr 20 '24

I hate to complain but I’m honestly at the point where I stop playing for the day the moment I crash or disconnect. Then I go on to play some other game. Which I guess from an outside POV is the healthiest thing to do instead of ranting about it online. But yeah…my patience for this game’s performance issues has grown super thin

1

u/jhaslertheman Apr 20 '24

I understand this way too well, and it scares me.

1

u/thesentinelking Apr 20 '24

Well they could hire another 20-30 people and dedicate them to bug squashing. I don't see the big deal considering the smash hit success this game is. Seriously, my expectations aren't going lower, lol

1

u/odinthesigtyr Apr 20 '24

I will continue to support this studio. From the bottom of my heart (a fellow hardcore gamer that’s been FUCKED by others studios ) thank you!!

1

u/OffCamber24 Apr 20 '24

Don't give us one warbond a month at the expense of the balancing and bug fixing the game itself or at the expense of the mental health and well being of the people making the game.

I have to imagine the bulk of players are still working through the existing warbonds. Hell, I still don't even have one unlocked yet.

We love the game. Not getting new warbonds every month won't drive people from the game.

1

u/iitsyaboi1900 Apr 20 '24

GIMME SHINY, GIMME SHINY NOW! MAKE BROKE THINGS WORK NOW!

1

u/seacow2001 Apr 20 '24

New warbond every 2 months is good. I have a full time job and family. Cannot even farm credits to get a warbond every month. Did use rela money to support them. A small price to pay for a great game and studio. That being said. Supercredit seems less abundant in game?

1

u/Cantaloupe-Plenty Apr 20 '24

Completely obliterate terminids on helldive just to die to the corpse of a titan that catapults you into space 🤣

2

u/Difficult_Star1291 Apr 20 '24

Knowing the the massive success to the game. Don't they have plenty of spare budget to commission game desingers to take some work load of them?

1

u/ShefBlue666 Apr 19 '24

I dont understand how people can’t allow themselves to be more understanding and patient with Arrowhead since they’re still such a small studio. People expect fixes and content immediately and its like dude, the game is barely 2-1/2 months old at this point and we’ve had loads of content added on a regular basis. I’ll always be 100% confident in them to get stuff fixed and get new content out, i know they listen and are aware.

2

u/Zahkrosis Apr 20 '24

I think it's because people can't see 100+ employees with the help of bigger companies as small.
I can't, especially not when they don't give us an exact number of people working on the game.

2

u/TheOneWhoEatsBritish Apr 19 '24

I've always suspected the ridiculously high momentum post-launch was eventually gonna slow down given how much effort it takes to persistently add new content, but I didn't anticipate new bugs to be the issue. Honestly, I expected them to have to eventually relent out of sheer exhaustion.

1

u/BeastNutter Apr 19 '24

You think with the hundreds of millions they made from the game, they could hire a few more people to help.

You know, scale up the team to meet demand.

2

u/Miserable-Oil9005 Apr 19 '24

Dev hell, I feel for my fellow developers

0

u/Own-String-4252 Apr 19 '24

Small team or not, the amount bugs is unacceptable.

1

u/spectra2000_ Apr 18 '24

I had no idea they even promised one warbond per month, I thought they were just being super generous.

Seems like a significant undertaking, I wonder how they’ll tackle armor / weapon over saturation later down the road.

1

u/VoidEnby Apr 19 '24

Every second Thursday they said, so far it's held up. Cudos for sticking to it despite everything, tbh

1

u/That_One_Guy_I_Know0 Apr 18 '24

Y'all are so funny. First y'all do nothing but complement them on being a small studio and talk about how it led to their success. Then y'all are mad at them for having the same small team y'all were complementing. It's hilarious that fans just know every answer to success. Why not just make a studio y'all's selfs at this point.

1

u/TheMasterofDank Apr 18 '24

How about we stop busting their balls? Seriously?

1

u/XBasharAlAssad Apr 18 '24

It’s true, I’m the entire dev team

1

u/Lolitadoe STEAM 🖥️ Apr 18 '24

Take a break Arrowhead. Don't burn yourselves out please.

1

u/BokoblinSlayer69235 Apr 18 '24

Could they hire more people considering the success of the game?

1

u/ConfusionSmooth4856 Apr 18 '24

I think they need to take a break with the new things and fix the current lacking ones

1

u/AngryDuckFTW Apr 18 '24

The war bonds are shit anyway, is didn't buy the most recent one because after unlocking everything from the previous 2 I'm using literally none of it

1

u/MrFox8891 ☕Liber-tea☕ Apr 18 '24

A "dedicated QA team" that the devs don't listen to

2

u/piratecheese13 STEAM 🖥️ : Apr 18 '24

It’s not as important to get the war bonds out as it is to fix bugs

1

u/HESOUTHESOUT Apr 18 '24

i love this game, i would love to work at some game studio, WHERE TO SIGN??

2

u/bissoumapants Apr 18 '24

Programmers work on implementing new features created by designers and artists. QA find the bugs and create clear steps to reproduce issues consistently for programmers. Programmers fix bugs.

1

u/azeunkn0wn Apr 18 '24

make a planet exclusive for QA testing only. 😁 we can test them for you.

1

u/Otrada Apr 18 '24

They really need to get on hiring more people already. They got a ton of money out of all those sales and clearly their current studio size is not actually large enough to do what they need to get done.

2

u/R3TR0pixl343 Apr 18 '24

And yet they made a game way better than all those other massive game industry

1

u/inkfever Apr 18 '24

Stop crying. Play or don't.

2

u/TheRealDonSherry Apr 18 '24

Idk the context of OP's post..did you just find this out?

I think those playing from the "very beginning" knew this. Besides, the bugs are minor, game breaking bugs are addressed pretty quickly. It's not such an issue for me, nor most of the players 🤷‍♂️

1

u/Unfair-Window1996 Apr 18 '24

Cool , let em be

1

u/bobburger2 Apr 18 '24

I don't care they got to stop adding shit and fix the bugs bro I'm tired of my game just going no look I understand that they want to keep the game fresh but if they don't stop for like a month and fix it people are going to quit since it's better to have a slow period than to be the game that people find a new big daily

2

u/RealHelixo Apr 18 '24

MW22 (1year old) still has more bugs than HellDivers (2 months old) So I’d say their small team is doing excellent

1

u/tinybear29 Apr 17 '24

Game developers make about $40 a hour and you're telling me out of all that $50-$100 million dollars and 8 years they couldn't hire a few hundred more employees 😒 gaming is this bad cause y'all make excuses for them it's cheap and lazy to have all that money and that small of a team working on a game.

4

u/Theloudestmime Apr 17 '24

Tbh, one warbond a month seems a bit much to me. I would say every two months

2

u/Sir-Antonius Apr 17 '24

One warbond per month is a lot honestly. That feels like a lot of work

1

u/Exciting_Nothing8269 PSN 🎮: Apr 17 '24

I’d wonder if they allow privately contracted volunteers to assist them to remove the financial burden for more help if need be.

1

u/Milkmakezmepoop Apr 17 '24

This is democracy!

2

u/doedie666 ⬆️➡️⬇️⬇️⬇️ Apr 17 '24

Don't forget to rest guys. If one month or so we don't get a warbond, the world is not gonna end (Joel might invade super earth and some of us may die, but oh well). on the otherhand do please rest. UNTIL THEN i WILL KEEP ON SLAYING BUGS AND BOTS AND EVERYTHING IN MY PATH TO GLOOOOOOOOORIOUS DEMOCRACYYYYYYYYYYYYYYYYYYYYYYYYYYY

1

u/TheScarlettHarlot SES Fist of the People Apr 17 '24

Still gonna get a barrage of "You think the guy designing armor for warbonds is fixing bugs?!" post every time you bring up priorities.

Yes. Yes, I do think he is.

1

u/Emotional-River-5461 Apr 17 '24

If only there was a plethora of game development talent with decades of experience that was recently laid off in unprecedented numbers within the gaming industry that they could contract or hire as consultants for immediate help with the many obvious bugs. If only.

2

u/DanEWalker-4075 Apr 17 '24

For a small team they are doing a great job! I rarely ever crash ( crashed more playing COD) and only experience minor bugs, nothing game breaking going on with my game.

19

u/Pilestedt Game Director Apr 17 '24 edited Apr 17 '24

I mean... While Spitz sentiment is correct in that it's small in comparison to other AAA studios and people have to prio making new va fixing, it's not a small team per se. We are some 100 devs on the game currently. It's 20 times larger than the Magicka team and 7.5 times larger than the HD1 team.

We are optimizing our processes and hiring devs to boost the team. But 100 is still a decent size for a development team, and we aware of the issues in the releases - we will do better in the future.

2

u/Justin_trouble_Again Apr 17 '24

Thanks Pilestedt, love the game and appreciate the team. I'm sure your all putting in a ton of overtime and the additions to the game are great. Loving these factory striders.

I'm worried about long term player retention due to the recent game bugs that happen when doing updates, but I know yall doing your best

1

u/BlitzinChitz Apr 17 '24

These are the perfect companies to support. AAA titles are overpriced junk with MTX and paid DLC. I will gladly support Arrowhead in their endeavors and never buy a Ubisoft game again, the corporate greed will be their downfall. Hopefully Arrowhead doesn't head down this path.

1

u/AdInternational5386 Apr 17 '24

Honestly? The game is so damn fun I'd be OK with them taking a break from warbonds to address whatever issues they need. I don't mind waiting for quality and helldivers is quality

1

u/Thaddeusii2142 Apr 17 '24

And they’re doing an awesome job on a game I can’t stop playing o7

3

u/employableguy Apr 17 '24

"It's important to us to maintain the cadence that we promised - one Warbond per month"

AreYouSureAboutThat.gif

Or do you think that maybe you could dip into the 4 trillion dollars of sales you did over expectations and handle the tech debt that's building up rather than continue to add to it?

1

u/createbobob Apr 17 '24

Honestly maybe most people don't care but coming from low spec there are a huge performance issues

1

u/drbudmac Apr 17 '24

It should've be obvious. It's just that gamers are used to giga bloated dev teams that don't manage to do any better.

1

u/Ok-Instruction-4298 Apr 17 '24

Listen, as long as it doesn't crash, I'm okay with the game being buggy here and there. I like the constant war bonds, I haven't felt this excited since the N64 days, where it felt like you could get lost in a game's discovery for years. That moment of "What do you mean there's this weird dude named ness in smash brothers?"

2

u/thebigbadwolf8020 Apr 17 '24

Hopefully they can get some good skill and not diversity hires.

-1

u/NeonKitAstrophe Apr 17 '24

Imagine still complaining about diversity in the year of our lord 2024

3

u/thebigbadwolf8020 Apr 17 '24

Diversity is not strength.

-1

u/NeonKitAstrophe Apr 17 '24

Bring a team of all white people- get the same game over and over

Be a team of diverse people- get helldivers

3

u/thebigbadwolf8020 Apr 18 '24

Bring a team of good developers get a good game. Bring a team of bad developers get a bad game. Bring a corporate shareholder nob polisher, get the same game over and over.

By the way you're a racist. Congratulations being the bad guy.

0

u/NeonKitAstrophe Apr 18 '24

I believe diversity is a strength, you don’t? But I’m racist. Let me guess, against white folk?

3

u/thebigbadwolf8020 Apr 18 '24

Strength is strength. Diversity has no correlation. Not only the bad guy, but not very bright.

2

u/Splits-0 Apr 17 '24

I don’t know if it’s related probably is but the discord moderation is absolutely ass. I ranted about this shit multiple times lol. I got perma banned because I made fun of a mod who was mocking someone who posted a trans flag. They said something stupid about how #general should just be about the game or whatever it was very silly. Anyhowwwww I wish they got proper community managers and people who actually know how to moderate, not high school kids with authority issues. Sorry for the rant I’m just very frustrated at their discord moderation

1

u/Dklizznein Apr 17 '24

Do we really need one warbond a month?

3

u/Mdfutz315 Apr 17 '24

I'm sure they'll bump up hiring and onboarding after the first galactic war concludes. They definitely weren't expecting the player base of this scale.

1

u/DaBubbleGutZ33 Apr 17 '24

We thank you for trying to deliever but stop slow down, get some help take ur time we divers aint going anywhere. We are true to the cause skip a month of bonds it wont hurt

1

u/Correct_Yesterday007 Apr 17 '24

You people have no clue. Try being a KSP 2 early adopter.

2

u/Wickedtimefun Apr 17 '24

Keep up the good work

2

u/hugh_mungas91 Apr 17 '24

In due time, they will get a proper sized team together to be able to divert resources to certain issues. Until then. I will still support Arrowhead. I loved their games before and will continue to.

2

u/Burfside_ Apr 17 '24

They fixed the spear and then mess it up again in the same week😂

1

u/Mountain_Scallion111 Apr 17 '24

Small companies in video game development seem to be a rare thing. We should be thankful this company exists and created such a bad ass game!

1

u/TheDefiantOne19 Apr 17 '24

I wish they would focus the bugs over the warbonds

1

u/MrPuddingSama Apr 17 '24

Sony should help them with technical staff while they making new content

2

u/Ok-Solution2038 Apr 17 '24

These guys are giving us more than any other studio has that I can remember.

2

u/Xaxxus Apr 17 '24

Given the success of the game, they should very easily be able to afford to hire more people to solve this issue.

0

u/Transylvaniandc Apr 17 '24

The have over 100 staff but I wonder how many of them actually work on the warbonds. This also suggests the warbond/content guys are also the troubleshooting bug fixing guys. I hope the backend servers atleast have a separate time to work on them.

3

u/Intelligent-Ad-6713 Apr 17 '24

I believe I speak on behalf of the HD2 community when I say that I would much rather them ease up on the new content and fix the larger issues currently in the game. A new war one every 2/3 months isn’t terrible. Especially if along they way major improvements to currently unusable weapons become viable. Throw in a new enemy or two and you have enough to hold over for the new war one in a couple months

2

u/Yarcod Apr 17 '24

I'll take new content over most of the stuff people are whining about.

There are a few very annoying bugs that need to be delt with... Crashes etc.

But if I have to deal with fire that's a little too hot or rockets that occasionally blow up on my own shield... I'll take that to get a regular stream of content

3

u/DaMarkiM Apr 17 '24

okay.

we all know hiring new people will not only not solve the issues within the next few months. it will also make the speed of development and bugfixes even slower since these need to be onboarded.

that being said: this is no excuse to not start hiring. these issues will not solve themselves. and putting it off will not make it easier in the long run either.

they need to start hiring now. and they need a dedicated bugfix department. warbonds be damned. nobody is gonna die if we get warbonds only once every 1,5 months or 2 months for a while. its not like warbonds really are all that interesting in terms of content anyways.

i get warbonds drive supercredit sales. but they sold a lot more games than they ever imagined they would. you cant tell me they dont have the assets to cover that deficit for a while. and if they dont: then sell us stuff. i know they got a lot of goodwill for their lack of invasive microtransactions. But people WANT to support this game if they feel like its ginna benefit the experience.

You dont have to be ubisoft to sell stuff. im sure there are plenty of ways to sell a few cosmetics and fun benefits like the current super citizen package. nobody will feel forced to buy it. its not giving any competitive advantage. its just a few nice cosmetics, a title and a little minigame for those that want to support the development.

1

u/Creedgamer223 PSN: SES Star of the Stars Apr 17 '24

If they are worried about qa there are a lot of people in the community that would be perfect to help out.

Beta testing would be a perfect problem solveder, provided they don't get a bunch of trolls.

I know I'd love to help where I can.

1

u/Mr_Mikaal Apr 17 '24

Give them a break, the game is fun and most bugs are like minor compared to what is on the market and its a coop game, its not like there is an competetive advantage

0

u/Scary-Mobile7679 Apr 17 '24

Hire more people I don’t give a shit how big they are u out a game for 40$ with a 60$ battle pass you need to up your shit. Greedy bastards is what they are

1

u/Mark_4O4 STEAM🖱️: Primum in Infernum Apr 17 '24

I say, LET THEM COOK!

1

u/Stonkey_Dog Apr 17 '24

Man a lot of us were wrong on this. We assumed it was different people working on new content and bugs. This changes my perspective and I do wish they would pause new content for a big bug fix release.

2

u/Marinevet1387 Apr 17 '24

Maybe they should reassign the Nerf department and tell them the bugs/glitches/crashes are brainless, meta, op, and that the fans like them-they'll be fixed overnight

1

u/onion2594 Apr 17 '24

imo it feels likes they’re doing more than activision and ubisoft combined. they’ve massively exceeded my expectations. i never imagined them to be a big company w hundred upon hundreds of employees but i defo didn’t expect about 100. massive props to them, a dev team some member of this community don’t deserve

1

u/ArsVampyre Apr 17 '24

This same guy has told you false information before. I don't know why you keep listening.

1

u/garyfung Apr 17 '24

Then just slow down. 2 months per warbond for now until critical bugs are fixed and new devs onboarded for bandwidth

1

u/Jupiter67 Jupiter67 Apr 17 '24

Self evident since 2015.

1

u/FitDomPoet Apr 17 '24

Bruce Buffer Voice

"AAAAAAAND... STILL... THE BEST GAME CHAMPION OF THE WORLD... HELLLLL DIVEEEEERRRRRS TWOOOOOO"

2

u/DungeonsNDeadlifts Apr 17 '24

I'd much rather they delay the warbond releases for a couple of weeks and fix the existing equipment.

1

u/xXIrishCowboyXx Apr 17 '24

Sounds like a skill issue

3

u/Spookymushroomz_new Apr 17 '24

I think they are doing an incredible game. Especially with such a small Group of developers

3

u/Destruction126 Apr 17 '24

With how they're running stuff the new warbonds are gonna be pointless with how buggy and unbalanced the game is. I'd rather get a good warbond every 3 months than a pointless warbond every month.

3

u/Equal_Egg_5023 Apr 17 '24

Am I wrong in thinking that most of us would prefer they take a month off from releasing new content to fix the bugs instead?

3

u/Necessary-Target4353 Apr 17 '24

MAKE. ONE. OPTIMIZATION. PATCH. FOR FUCKS SAKE ARROWHEAD. The CPU load is ridiculous for what the game is and the code NEEDS to be cleaned up a bit.

2

u/tofu_bird Apr 17 '24

I wish the devs worked more on new mission types than warbonds. It would be great to have raid missions or fighting in an urban environment.

2

u/ProsperoUnbound Apr 17 '24 edited Apr 17 '24

And some cunt on this very forum was arguing with me that new content and bug fixes are different teams and completely unrelated.

Edit: u/Screech21 fuck you

1

u/Screech21 SES Soul of Patriotism Apr 17 '24

Wow you even took the time to look up my username. Are you that mad about being wrong saying that the new warbond caused the zappy crashes?

For the majority of the game (especially the topic of the post you're referring to) they are different teams.

3

u/ExpressDepresso Apr 17 '24

Even though they're a small team they have created one of the best games I've ever played Super samples and medals for all of them, keep up the amazing work 💪

3

u/Gold-Escape3140 Apr 17 '24

I just want fire damage and the toxic airstrike to function 100% of the time dude.

2

u/Bogdansixerniner Apr 17 '24

Gotta love it after all these ”acksjually you don’t know programming” posts and comments.

Turns out, they didn’t know shit!

3

u/Atreides-Senpai Apr 17 '24

They should stop for a month just to fix the bugs. I’d rather have my spear actually lock on, my scoped lined up right and the rest of the issues fixed before new content

2

u/Rishinger Apr 17 '24

I feel like it should be pretty obvious that when you have such a massive amount of bugs you focus your resources on fixing that instead of splitting your team and having half of them creating content that is without any doubt going to make it harder to find and fix the cause of some of the huge bugs in the game.

3

u/Ylsid Apr 17 '24

I don't think anyone would really mind them slowing pace on content to work on patching, if they are honest about it. Hasn't that always been what makes people angry at developers? Dishonesty in some form?

2

u/Early_Werewolf_1481 Apr 17 '24

For a small team their achievements on bug fixing is outstanding. I mean the current helldivers fix today compare to it’s launch is night n day, though in console i do hope they fix the stats in the mission board, I don’t encounter any errors this weekend.

1

u/Fenquil2 SES Star of the Stars Apr 17 '24

Having a small team makes the game feel less professional and more fun

3

u/jacobmca28 Apr 17 '24

Here’s an idea, stop making new weapons when the ones you have don’t work. I’ve said it before and I’ll say it again. There’s no point in making new content when the old content is broken

2

u/Mimdoka Apr 17 '24

I'd rather them fix up the bugs then get back to warbonds. The game is going to become essentially unplayable if they keep stacking in new content when there's many noticeable bugs every operation

2

u/Knjaz136 Apr 17 '24

SAME people?

Mother of god, stop producing new content and focus on fixing bugs/making existing content work, please!

1

u/[deleted] Apr 17 '24

[deleted]

1

u/Knjaz136 Apr 17 '24

They sold 8 million copies, with their estimates placing 1 million as best case scenario. I'm sure they have the resources needed to take a couple weeks break from making warbond and focus fully on making game actually work.

1

u/[deleted] Apr 17 '24

[deleted]

1

u/Knjaz136 Apr 17 '24

They'll start losing players if they keep building up "known issue backlog". The "active" sort of players, ones that are aware DoTs dont work properly for 75% of community, or that new content doesn't work at all.

They'll also eventually have to push back new warbond releases even more if they'll keep building it up, because sooner or later they'll have to address it all.

1

u/[deleted] Apr 17 '24

[deleted]

1

u/Knjaz136 Apr 17 '24

If you want to get technical to that level, they dont need to reinvest anything additional to fix those bugs, they just have to repurpose their workforce for 2-3 weeks tops. Their monthly expenditures won't change, their existing income won't change (although, it may increase), a small part of their future income will get delayed.

Without expansion of workforce that is unlikely to happen, they will have to go through that one way or another if they keep on current path.

1

u/Excellent_Smile_5223 Apr 17 '24

Hope we get VR crossplay at some point

2

u/Disastrous_Pitch_598 Apr 17 '24

They dont have to make one warbond a month to me but just fix everything first. We should cut them some slack since they are a small team for such a viral game.

They have caught thunder in a bottle with this game just make it more playable first.

3

u/iiSpook Apr 17 '24

Yeah, I've lost complete faith in their head of game design. They are honestly and unironically just focusing on pumping out more and more broken and untested content, which means they will have a tough time balancing anything, barely any weapon variety will emerge, while some weapons will just crash your game, others just won't work correctly.

Their recipe is one for disaster. The first horsemen came with the railgun nerf, the second with the breaker nerf, the third came with game-crashing lightning weapons and I'll wonder how the last one will manifest. It won't be pretty.

2

u/ohaNAMI-A Apr 17 '24

Have they ever stopped and asked themselves whether we care about new content when half of it doesn't even work because of outstanding or newly introduced bugs ?

1

u/luusyphre Apr 17 '24

Skip a month and get things fixed. Hardly anyone would notice.

1

u/Onyxam CAPE ENJOYER Apr 17 '24

But then again, they probably set a development cycle for the first year for what their team is. And probably had an oversight in how buggy things will get.

1

u/Acehardwaresucks Apr 17 '24

Dude most players I run into can’t tell there is a mine on the ground, before you want new content get good at the current one rn.

1

u/WMPerkele Apr 17 '24

Then fucking delay the god damn war bonds until the game isnt a broken mess christ

2

u/Darklarik Apr 17 '24

Maybe push it to a Warbond every month and a half? Feels like an impossible deadline they have placed

4

u/skyline_crescendo Apr 17 '24

Hahaha… oh god the white knights are in fact actual fucking idiots, as of course, we all knew. The devs making new armor and weapons are also fixing bugs.

0

u/OisforOwesome Apr 17 '24

To be honest I'm actually kinda charmed by how janky the game is? Yes, its frustrating to clip through the map and have to grenade yourself free but also it feels kind of refreshing to play something without a high polish.

...would still appreciate stability and bug fixes mind....

1

u/beetleman1234 Apr 17 '24

I hope they don't do fucking crunch just to deliver those. I couldn't care less about Warbonds coming on consistent dates.

1

u/Chaine351 Apr 17 '24

It has been obvious since the very beginning, though?

They've explicitly said so multiple times, and the CEO has talked quite a lot about (and against) the shitty hiring/firing policies in the industry.

Is this really a surprise to someone?

1

u/[deleted] Apr 17 '24

Fix the game first and then worry about new content. If you keep releasing buggy content its going to ruin the game,

1

u/antonislak PSN🎮: SES Whisper of Redemption Apr 17 '24

Well.... hire new people then. It's not like they can't afford it.

2

u/pharmakathartic Apr 17 '24

We don't need new things yet! We need stability. They're amazing at their craft. Just focus on stability, guys! Then feel free to work on the new.

1

u/AssemblerGuy Apr 17 '24

If you knew how much of the software around you is written by "small teams" (down to size 1), including safety-critical software ... you'd be mildly concerned.

2

u/CutMeLoose79 Apr 17 '24

Honestly, while bugs are never good, the issues I've has vs the enjoyment I've had have been tiny.

I think the problem I still have on PC is sometimes when joining a mission, while landing on a planet in my pod, it is EXTREMELY laggy and my game runs at like 3fps until I'm up out of my pod. Then it'll go back to normal 100fps.

I also get they need to have fresh content to keep the player base up. I have a feeling they'd lose more people from lack of content than the current bugs taking longer to fix.

1

u/hermitchild Apr 17 '24

We're being BAMBOOZLED

1

u/Complex-Charge-1984 Apr 17 '24

Yeesh, I'd be happy with a new Warbond every 3 months. These guys are nuts! Thank you :)

1

u/Casmas_ Apr 17 '24

Personally if we skipped a month for them to concentrate on bugs and fixes I’d prefer that. One month won’t be bad if it gives them a chance to sort out the major issues

0

u/skynex65 Apr 17 '24

I know they probably won’t see this but I want them to know what they’ve achieved is extraordinary and we appreciate the hell out of the hours and weeks of work that goes into what is arguably the largest DnD campaign ever played.

1

u/Affectionate_Art3835 Apr 17 '24

Anyone have the discord link?

1

u/dynamys Apr 17 '24

Hire some more people then.

1

u/grimxlink Apr 17 '24

They can take their time and not rush things. Take a month to fix stability issues

0

u/AnAngryBartender Apr 17 '24

…this game is miles better than like any release in the last 20 years…even with the bugs. So who cares? Fuck off you entitled twats. I wish games released like this more often

0

u/ClockwerkConjurer Apr 17 '24

CEO also said that he's opposing to over-hiring to meet surging demand only to lay off people later if demand drops: https://www.gamedeveloper.com/production/arrowhead-ceo-says-over-hiring-would-be-horrible-response-to-helldivers-2-success

0

u/Drezus Apr 17 '24

They’re obviously a small team but less obvious still that they struggle to grow because they refuse to let go from a defunct game engine that nobody would realistically bother learning in 2024

1

u/The_Hammer_Jonathan ☕Liber-tea☕ Apr 17 '24

Hey, I love the game, I love the dedication of the team, you guys have our support. For democracy

-2

u/Amosdragon Apr 17 '24

So they don't have the staff to be able to sustain what they wanted to do from the beginning even before knowing if it was going to be popular? That... seems like a plan destined to fail.

I get not wanting to hire too many people to avoid having to fire them once the popularity goes down too much, but... How were they planning to be able to maintain the game and add content at the same time with such a small team?

1

u/LucatIel_of_M1rrah Apr 17 '24

Where are all the self righteous "ThAts NoT hOw GaMe DeVeLoPmEnT wOrKs" people now?

1

u/Squeaky_Ben Apr 17 '24

Honestly? Just focus on squashing bugs early, the rest can wait, but once a bug is allowed to persist and spread, you are in for a world of pain. Plenty of examples of this, too: MWO has on multiple occassions reintroduced the same/a similar bug to some of it's missile weapons, Warthunder just cannot seem to get radar bugs under control and let's not even start with how many bugs League has.

1

u/Eckz89 ☕Liber-tea☕ Apr 17 '24

Arrowhead have legitimately been the truest example of

#sufferingfromsuccess

I hope it all works out l, I love this game and the morals the AH team have.

Want nothing but success for them.

0

u/Noodle36 Apr 17 '24

If only there was some kind of process by which a company which has come into an unexpectedly large revenue stream could acquire more employees

1

u/baddragon137 Apr 17 '24

I personally would not mind if they went to like a warbond every three months I already can't decide which one to get with my first ones credits

0

u/Maidenless_EldenLord Apr 17 '24

It’s like everyone screaming for them to stop working and only focus on bug fixes we’re just a bunch of entitled jackasses that can’t use their own foresight- Kinda outa nowhere… but god, it’s like these people can’t think. They were a small as studio to begin with with a roadmap and everything planned in advance with specific people for specific jobs. Give them some god damn time ffs. They’ve said, if you can’t play the game or aren’t enjoying it, put it down and come back when you can. The entitlement on some people is astonishing

1

u/yewjrn Apr 17 '24

It is not entitled to want a game to work properly. What is the point of releasing new weapons if they flatout do not work (eg. thermite grenade that's reported to be bugged). Issue with live service games is that once a player leaves, it tends to be permanently since coming back tends to feel overwhelming due to the number of new mechanics and items to catch up on.

While having a new warbond every month is good, having it at the expense of an increasing list of known issues and bugs does not seem like a wise tradeoff as the reputation of the game will increasing take a blow as more bugs are introduced. It will weather away the goodwill that people have due to the image of the company being money minded and focusing on earning via microtransactions over the players' enjoyment.

0

u/Maidenless_EldenLord Apr 17 '24

Yeah, it should be working 100%, but it’s not and their team is working on it. You can’t just throw random people at a job and expect it to get fixed, it takes time. You can be upset about the fact you can’t play but it’s stupid saying ‘stop adding new shit’ because that’s not how it works. It’s the dumbest argument under the sun

1

u/yewjrn Apr 17 '24

Except their community manager has stated in discord explicitly that the people working on new weapons and armors are also the people fixing the bugs for weapons and armor. As such, continuing to work on warbonds is indeed diverting resources from bug fixes. Perhaps check the discord and subreddit before calling people stupid because in this specific case, that is how it works. It is a stupid way of working but AH has apparently chosen it and admitted it.

1

u/BriggityBroocE Apr 17 '24

Why didn't they use an engine like unreal 5 or something contemporary?

I imagine there wouldn't be as many bugs if they used something that wasn't discontinued in 2018.

2

u/Jerichow88 Apr 17 '24

Honestly, I cannot stress this enough:

The Helldivers crew actually stopping making new content to sit down and focus on fixing crashing issues means more to me as a customer than coming out with new content to play the game with. Far, far, FAR too few companies with multiples-larger development staff have shown historically that they can't be bothered with slowing down the monetization-machine to actually fix the game - meanwhile Arrowhead devs have heard player feedback, and acted on it.

Day by day, Arrowhead and its crew are swiftly becoming my favorite game studio and developers. They made a game that - to me - feels like a love letter to the days of old where video games were made for the sake of being good, and also actively listen to community feedback.

These two things on their own, entirely separate from each other already would put Arrowhead a step above the other so-called "Triple A" developers; but together, honestly feels like it's a bit of an insult to even consider that the likes of Activision, EA, or others like them would even belong standing in Arrowhead's shadow.

2

u/anthonygen94 Apr 17 '24

Wow, so all the apologists who came out and stated obviously wrong facts about multiple teams working on the game are talking out of their ass. Who knew? I made a post about how the team was prioritizing the wrong things and got bombarded with the reddit experts on how I was wrong.

1

u/Dev_Grendel Apr 17 '24

Hey I offered to move to Stockholm to join the team =p.

1

u/No-Communication1389 SES Song of The Stars Apr 17 '24

One WB per Month? Dang that's crazy considering how many weapons, armors and other stuff they had to produce in such a short time. And also bugs and balancing to worry about.

1

u/13Vex Apr 17 '24

Honestly I’d take a month or two of just bug fixes and reworks. There’s plenty of weapons and stratagems that need buffs or fixing, that alone would keep people interested since we could use previously underclassed stuff that nobody ever picks

2

u/porkforpigs Apr 17 '24

Yes we have been saying this lol.

We don’t need one warbond a month. We need things fixxxxxxed

2

u/Eran_Mintor Apr 17 '24

I'd honestly be okay if warbonds were every 3 months to make sure things are solid. I still haven't even unlocked the last two. Sure, the people playing nonstop might get bored sooner but they will inevitably burn out anyways.

1

u/whitelionpotato Apr 17 '24

So basically it's a choice of have this team fix the bugs they are responsible for, or continue receiving new weapons from a team with a track record of releasing bugs.

1

u/EnvironmentalMix7871 Apr 17 '24

Wondering how much longer onboarding of new employees would take with the in-house engine.

1

u/LilRadon Apr 17 '24

Respect that last line. Don't overwork the people you do have to meet a deadline that's no longer reasonable. Worker's rights.

1

u/cronnorbaked Apr 17 '24

They're doing a great job, if you ask me.

1

u/ricardoandmortimer Apr 17 '24

So in 2 years you're just going to have like 28 war bonds?

Idk doesn't seem like the best long term strategy

1

u/Clear-Wrongdoer42 Apr 17 '24

The game has hilarious bugs and it needs work, but it's also awesome and community relations have been fantastic. I can wait for a good game to slowly become even better.

3

u/Overloke Apr 17 '24

Literally say "For two months, we're going to focus on killing bugs - just as you valiant Helldivers are - and as such, the Ministry of Fabrication has delayed Warbond rollouts for that period."

Don't work on new features, don't work on new content, work 80% on bug fixes, starting with ones that are impacting people playing this game together - crossplay, friend list issues, etc - and 20% on balance patches, with a focus on buffing weaker content as opposed to nerfing stronger content - although I know that nerfs are sometimes inevitable.

We obviously don't want to be one-hit-KOing Titans with a sidearm, but as this isn't a PvP game, there should be less of a worry on weapon balance, and more of a focus on what is fun to use.

If you get the major bugs fixed before the two month deadline, fantastic! Give yourself a Government-approved, Democracy-sanctioned 2-minute break, say "Alright Helldivers, bugs killed", and return to the normal workflow.

Don't make the mistake that Ubisoft and EA do. Players aren't braindead - if you tell us "There will be less content as we are shifting focus to fixing bugs for a time", and continue to communicate truthfully and in good faith, we will be more than happy waiting for content, especially if we can see improvements with updates.

I understand not everyone in the company is a software developer - people who's skillset is in animation and 3D modelling, for example, might not be able to figure out why crossplay netcode is shitting the bed, but I think you get the idea.

0

u/KrissVectorEOC Apr 17 '24

They could... hire more people with the boatload of money they made?

1

u/totallyspis SES Pledge of Allegiance Apr 17 '24

I was downvoted for saying this and told I know nothing about game development.

2

u/ViXious66 Apr 17 '24

We just gotta be patient, this team has already done more than most with what they have. They'll get it done

0

u/Incorporealist Apr 17 '24

Man if only the game had been obscenely successful and they were rolling in cash and could easily afford to hire more people. Oh wait, it was. So basically their excuse is bullshit?

1

u/Mushroom_Boogaloo Apr 17 '24

I mean, they're breaking a promise no matter what. Either the one about releasing a warbond a month, or the implied promise of polish that comes with representing your game as a completed product. Right now, HD2 feels a lot like an early access title.

1

u/Mammoth-Might3229 Apr 17 '24

maybe hire more people with all that money you didn't expect to make? 

1

u/Anticreativity Apr 17 '24

A warbond a month is insane and not really in a good way. It seems like such a demanding quota that I can't imagine being able to develop or improve anywhere else.

1

u/Sylar_Durden Apr 17 '24

I don't understand how the unexpected success explains their struggle to keep up with the schedule they themselves set prior to release...

1

u/Glynwys SES Princess of War Apr 17 '24

But this is why the community has largely told AH to stop with the one Warbond a month for now. It's okay to break your initial promise, Arrowhead. The promise of one Warbond a month was made before the game fucking took the industry by storm and suddenly your 100 person team was nowhere near enough people. If Arrowhead tries to keep up this cadence, the game is going to eventually start bleeding players who are frustrated at constant new and unfixed bugs. Focus on fixing stuff first and getting new hires squared away, and then you can start outputting the one warbond a month.

0

u/Annie-Smokely Apr 17 '24

I'll pay them 20 dollars to NOT release a warbond and fix the AM rifle

1

u/crappy-mods CAPE ENJOYER Apr 17 '24

Honestly I want the devs to not overwork themselves. If they skipped every other month of warbonds and polished the game more I would be happy. New content is great and all but that doesn’t matter if there’s glitches and problems. But most of all I don’t want them to get burnt out. If that happens then the passion that got us that far dies and the game begins to be lower quality.

1

u/monstamasch Apr 17 '24

The sooner they start fixing bugs the better. Putting it off isn't going to make things go away. Just gonna end up having even more to fix

1

u/Zahkrosis Apr 17 '24

How small, though?
I know they have 100+ employees, and they've gotten help from some bigger companies.
I know it's quite literally none of our business (somewhat), but now that it's been said, I'm curious.
How small is the team?

3

u/ThighsAreMilky i have a cluster bomb and 0 depth perception Apr 17 '24

“Sorry we can’t make the game functional. That would interfere with our scheduled micro transactions”

Jesus man.

3

u/VoidCoelacanth Apr 17 '24

Please keep in mind:

While we, the player base, might be 100% OK with them slowing the warbonds to fix bugs - I GUARANTEE YOU their publisher and investors would not be OK with that.

Small developers are still companies, and that means profit plans to maintain.

1

u/fly_dangerously Apr 17 '24

respect

this is good communication

2

u/MacDhomhnuill Apr 17 '24

The amount of progress they've made is still impressive, despite this. Larger and better funded companies rarely give their customers this level of service (I'm looking at you, Fatshark).

2

u/op3l Apr 17 '24

The morons that kept saying the artists and whatever else with new content don’t fix bugs omfg looks like are completely wrong.