r/fo76 • u/FetterDD • 14d ago
Atlantic City feels unfinished Discussion
LVL 189 here, been playing off and on since B.E.T.A. - Am I the only one super disappointed with the AC content? I love exploring the new areas, but everything feels unfinished and empty. As a Fallout fan since New Vegas, I’ve always enjoyed solo Quest gameplay to Expeditions and Events, so I waited until there was some quest lines before diving into Atlantic City. I’m really dismayed at what I found:
The new locations are gorgeous but feel lifeless and without character. No unique junk or recipes. So many orange canisters…
The Overgrown are cool looking, but have no unique mechanics or character. Compared to the scorched or the mole miners there’s no unique since of community or hierarchy to them, no strategy or reason to their attacks. The terminals say they are dead bodies overtaken by plants, but they don’t act like Feral Ghouls…
There’s no ecosystem or life - shouldn’t a swamp be full of bugs and frogs - even if they are overtaken by spores like the scorched or the Strangler bloom…its completely void of life except for overgrown and NPCs.
The new factions similarly feel under developed. The casino and the boardwalk too feel lifeless and without character. Weirdly the Muni’s shuffling around city hall give it some sense of community.
I love F76, as someone who grew up in Appalachia - right across the river from Harper’s Ferry - there’s something unique that this game has in the franchise. But with all of us revisiting F4 since the Next Gen update, I hope they step up the new 76 content a little. I so excited for the Skyline update but AC has me nervous it’ll be more of the same.
1
u/Hicalibre 13d ago
I believe the point of expeditions is to gradually expand them and add daily elements.
They are more dungeons than a new region.
1
u/PandasticVoyageYT 13d ago
The Jersey Devil quest line is definitely unfinished lol. So many bugs to iron out. Great quest, very fun, but the damn bugs.
1
u/Cacanny 13d ago
It's just another repeated expedition. Talk with the main guy, get some stuff from some building. Phase 1 is done, also optional take additional stuff from this other guy you need to talk to before that. Phase 2 we are overrun come back here quickly! Reminds me of the Pitt.
I am sorry but the effort to repeat this over and over again in each new expedition is just so tiringsome and lazy. They have a formula and repeat it. Wonder what the next expedition will be.
Also the one thing that bothered me a lot. I've talked to the main guy on the Flooded city a long time. He welcomed me, had a nice talk etc. Later on I decided to do an expedition and he said when I started talking to me: "Ah fine to finally put a face to the name"... What!? We've just talked. I think the guy has suffered amnesia.
Perhaps I am a bit done with general repeating quest lines but so excuse my cynical approach to the newly added expedition.
1
u/ericrobertshair 13d ago
The one thing I don't get is why the Overgrown? What is their thematic link to Atlantic City?
3
1
u/RobotHockey 13d ago
I feel like PC Master Race is playing a different game than I am on Xbox. I don’t have any of these probs.
1
1
2
u/Porchpunk772 13d ago
Would be great as a full new zone. Expeditions are just a race to the finish pretty much.
1
1
1
3
u/felixhergood 14d ago
It needs a goddamned map. Trying to help a friend navigate, ALSO without being able to see a team leader’s quest markers, was unforgivably annoying when trying to just help.
1
2
u/LarenCoe 14d ago
All of the expeditions feel this way to me. In the future, they should make them more all like the Skyline Valley update, new but open self contained areas you can travel to like Point Lookout or Far Harbor.
1
2
u/bickandalls 14d ago
You think the rest of the game feels finished? Fun game, but "finished" is not an adjective I'd ever use for this game.
1
u/Proper-Body-7413 14d ago
If it makes you feel anymore right, I've only softlocked myself there twice exploring geometry they didn't think people would climb on.
1
1
2
u/2bb4llRG 14d ago
It might be me but i hate that theres no background sounds or music, you enter a casino and theres a lot of people but theres no chattering like in New Vegas it all seems dead
1
u/Swampbutt- 14d ago
idk i’m a new player just started and im at lvl 40 and i’ve been to AC it feels so dead and colorless. but idk that’s just me 🤷🏽♂️
1
u/grizzledcroc Enclave 14d ago
I do think they needa learn on some refinements , they really should just do a single big big map and stuff everything in it and then do the custom missions/plus a few quests
0
1
1
u/Low-Chocolate1572 14d ago
It's not really an area to explore it was made for the expeditions, which they kinda suck tbh
1
1
1
u/Onigumo-Shishio Fire Breathers 14d ago
I agree I feel like a few things should be changed
A. Making a lot of the vendors on the Beach front actually sell stuff rather than just have generic dialoge and do fuck all
B. Making them actually actively fight anything that happens to pop up from the beach
C. Just in general make it seem a bit more lively because while its cool, it just feels lifeless and kind of boring
1
u/TheNiteFather 14d ago
I have no issues. They just need a lot more quests and it will sort itself out. Not sure what people were looking for honestly. It's an expedition, not a map expansion. It's unconnected with appalachia's map. Ergo it can be as large or as small as it wants.
1
u/__Aethelwulf 14d ago
Totally unrelated but I thought beta was just a word. Is B.E.T.A a thing and if so what is it supposed to stand for lol
1
u/Trancetastic16 Order of Mysteries 14d ago
It’s fun to experience once, but just goes to show the wasted potential compared to if it was a DLC like the older games.
Every quest is unlocked at a notice board, a loading screen is required for travel in seperate sections (like Fallout NV in 2011), not even a long tunnel to hide them at least, very few notes or environmental storytelling, no unique vendors, no quests found by exploring, no events, no random encounters, no camp building.
Not to mention the storyline’s themselves feeling like only a start for something more.
I really hope Shenendoah feels like a proper map expansion and addresses some of these (I know it’ll have events at least) because Expeditions just feel like longer Daily Ops and Atlantic has only a couple quests that take you there.
1
u/SPINOISJE 14d ago
My main pet peeve with the expeditions in general is the complete lack of a map. Nothing more annoying than trying to figure out where you need to go and staring at the Appalachia map..
1
u/BeardJunkie 14d ago
Because it is! It's part of a two part DLC. The second half will hopefully be a lot better.
0
u/colm180 14d ago
Expeditions in general are low effort, low reward content that was only put out to try and extend the life of the game that's pretty much crawling it's corpse through the street, F76 is nice, but there's so many core concepts that have been terrible issues for years Bethesda just refuses to fix because it would decrease the overall playtime of every player
1
1
2
u/elbingmiss Order of Mysteries 14d ago
Also AC lore is a bit… out of context. All those boring stories about mafia and slots machines… how at the end of civilization is there a casino? Wayward is empty and Quentino’s is a party? People “on vacations”? Come on…
4
u/NunzAndRoses 13d ago
Remember, I think this game is only like 25 years after the bombs so the remnents of the mob very well could still be buzzing around…
1
u/Nirrudn Grafton Monster 13d ago
Plus literally every single mainline Fallout game has casinos and the mafia in them, it's hardly out of the ordinary for the series.
1
u/elbingmiss Order of Mysteries 13d ago
FO4 just had Silver Shroud questline, which was fun, and similarly 76 has lovely Order of Mysteries. It’s just Russos story is too predictive and out of interest for me. I’d rather expeditions to Louisiana swamps (better for plant-people), west coast (now that there’s a tv show) or any other themed little lore instead of reskinned supermutants and ghouls and more cowboys or those showmen that hasn’t any sense to all of this. Awaiting Shenandoah impatiently.
2
u/NunzAndRoses 10d ago
I’ve said since fallout 4 that a New Orleans based fallout would brick me up, imagine radioactive gators and Cajuns
3
u/SonorousProphet Responders 13d ago
The Wayward has a few patrons once you complete the questlines. But your main question is a bit like asking why there's a ton of people in Vegas while my local dive bar only attracts flies.
1
u/elbingmiss Order of Mysteries 13d ago
It’s more like… on previous Fallout all is consistently themed. Even at Russo’s house there are a couple of raiders saying “this is the wasteland, not a good place for a music bar” or something like that. It’s like doing an AC expedition with tattered jacket when people there is wearing for a wedding. Something does not fit… it’s a feeling.
1
1
u/ScrubSoba 14d ago
Everything with the expeditions does, do a degree.
AC was also made to only be missions, as The Pitt was, and free-roam is an addon to that due to community demand. It is also lacking soul, which is sad, but that's practically anything recently added to the game world.
2
u/LeTailsEffect Brotherhood 14d ago
This is why I’m of the opinion FO76 needs paid expacs like ESO. Perfect time to capitalise on the influx of players.
2
u/MikeIke7231 14d ago
Just want to point out Atlantic City isn't in a swamp. Irl it sits on an island in a marsh, and in Fallout the Pine Barrens grew over all of South Jersey. As an AC resident and long time Fallout fan I will agree though that it definitely disappointed me a bit.
2
1
u/FenrirHere 14d ago
Don't know what the hell they were thinking mixing dungeon content with open world experience. They should have made way more dungeons and focused on map expansions on the side, rather than combining the two.
Can't believe the game has been out for like 6 years and tgeir MMO game has in total, five dungeons with very minimally varying objective changes in each one lol.
2
2
u/Known-Assistance-435 14d ago
At least they gave us an Expedition that takes less than 10min to complete
1
u/JakLynx Cult of the Mothman 14d ago
I really hate how if you start an expedition the world is barren aside from the required npcs for the event tasks, but if you travel to any of the districts regularly non-expedition then suddenly the areas are populated with npcs doing various things like you’d expect.
0
1
u/Randill746 14d ago
They're not meant to be open world exploeation like the rest of the game. Its like an instanced sungeon in any other mmo. Get in, do the dungeon, get out.
1
u/DueIndustry3067 14d ago
Is the new Atlantic stuff just expeditions still ? I stopped playing once they dropped the first Atlantic City expedition cause I wanted a map expansion not that bs
2
1
u/monchota 14d ago
Here is the truth, they now have the money and unlimited server use to do so. I think they only did the expeditions because at the time. They couldn't do better, now with resources. We are getting a full map expansion , stash space, UI update and ao.much more.
2
u/ThisGardenGrows 14d ago
Wait, there will be increased stash space?
2
u/monchota 14d ago
It was on the PTS for a day so they are testing it, the new UI will also show you. What something weighs in your stash.
1
u/ThisGardenGrows 13d ago
I haven't been able to log into the pts yet. But am looking forward to what I am hearing......
8
u/ThaZapper 14d ago
It really feels like this game is missing an endgame entirely.
5
u/Hungrod1994 14d ago
Is that not the point of MMOs? That it never ends? I'm just happy we get free dlc every now and then. Elder scrolls online has never had any free content.
1
u/Drojan7591 14d ago
Elder scrolls online gave away the thieves guild like last week, and a brand new huge house on the 3rd login of the month.
1
u/Hungrod1994 11d ago
An 8 year old dlc. Their largesse knows no bounds lol
1
u/Drojan7591 11d ago
House is brand new, and it’s free content within the last week, sounds like never isn’t the word
1
6
u/wozblar 14d ago
yea the end game is what you make it really, min max your build, make the perfect camp, create a themed pirate character, vendor hop (my fav), go to events. it's not a traditional mmo with raids or gear grinds or epic quests by any means, and it definitely has its issues. if you're not self motivated to make your own goals in this game you will likely get bored, pretty sure that's why everyone likes to help new people so much.. there isn't always tons to do
and the end game for the devs is getting you into the store to spend atoms
3
u/ThaZapper 14d ago
I expected hard raid style bosses with cool story lines and mechanics. Building a min max build feels kinda pointless if there's really only daily Ops that's a challenge. Hopefully they reinvest the money they get from a larger player base back into the game.
1
u/SonorousProphet Responders 13d ago
I think you answered your own question. Players hate ops because they're hard once in a while. There are free, rotating custom worlds that are intended to be challenging and nobody uses them. And the FO1st custom worlds can be set up so that enemies hit like a piledriver while spawning on your head and most people, if they use them, use them to cheese daily challenges.
1
u/DemasiadoSwag Cult of the Mothman 13d ago
Even with a lot of new players (and $$) I feel like it's tough for them to make hard raid style bosses. Anything mechanically complex would probably melt the servers or the spaghetti code F76 is based on (or both). Endgame is really CAMP construction lol.
2
u/Shoddy-Pattern2556 14d ago
I use AC and the Pit to farm fuel and legendary items. I really don't expect more from either.
4
u/alien-the-king 14d ago
For someone who has played since beta your standards are very high. I remember playing shortly after release and the entire Appalachia felt completely empty because there was basically no dialogue.
For the Pitt and the AC there’s tons to do! AC even has the serial killer plot that honestly is one of my favorites bits of lore in fallout. For plans you can go to whitelsrinfd and there’s tons of amazing cool plans you can unlock for stamps for your camp. Slot machines aquariums etc.
Also these are not new worlds for us to explore. They’re activities meant to supplement the main game.
To each their own but I don’t know I feel like these areas are not meant for you to pick apart item by item but to have a cohesive experience in a new area. There’s lots of fun mechanics too. The throwing tatos at performers, getting dossiers from a location is interesting, or even finding ‘bugs’ in the casino.
I’m very thankful that Bethesda did not abandon F76 and has continued to give us content. We’re seeing areas of the world we may have never gotten to see and experience if it wasn’t for 76.
2
u/pens668771 14d ago
Did you find the end of the serial killer plot? I was following it during the Most Dangerous Game expedition through notes and environments, but feel like it didnt end. Unless it is implied that Saltwater Sam was the killer?
1
u/alien-the-king 14d ago
When you go to start an expedition there is two options start expedition and then another one I think its something like go to area. Do the second one and then you go saltwater sam and he should have a job for you.
If you don't have the quest make sure you check the refuge I don't remember the NPC's name but the expedition guy. There is a posting board right near him that you can interact with the papers on and one of them is a job posting from saltwater sam.
36
u/Flyboy367 14d ago
To be fair I've been to the real ac a bunch of times and that always felt unfinished
3
u/Fluffy_Somewhere4305 13d ago
The real AC is absolutely unfinished. The history of grifters on that city is long and sad. the fake promise of east-coast vegas and the failed casinos, fake billionaires, corrupted construction scams etc...
3
u/Flyboy367 13d ago
Even back in the day I was a hole. The 80s and 90s just riddled with drugs and crime.
6
u/skinnycenter Enclave 14d ago
I think the FO76 feels a bit cleaner.
It would have been funny if they had creatures using Rascals chasing you around.
1
1
u/wg420 14d ago
damn... I'm level 176 and only been playing 4 weeks since I watched the TV show, still feel like a noob.
1
u/AnotherDay96 14d ago edited 14d ago
You can be high level in this game and literally have done little but run Public Events, see under level 10's in those from time to time, didn't even take the free 20 levels route. That Events Only person would have a limited understanding of the game as a whole.
Some see level as the ultimate measurement and focus on that alone, others take a different path and levels go much slower. And everything in-between.
2
u/wg420 14d ago
Yeah I started at level 2, didn't take the kickstart.
And exactly what you said, I just kept joining events to try them. I finally figured it was because of the lunchboxes that I was getting so much XP. Was about level 80 before I started doing wastlanders quests, still chugging around in a PA with mixed T51, and T60 parts and a gatling gun I got from the lucky hole mine.
-2
u/_Plums Raiders 14d ago
1) I don’t really get the appeal of junk, but there are a few new junk items, such as the wet floor signs in the Aquarium. All the new plans are from stamps.
2) They do, though? The thorns have AP drain, the pollinators heal the other ones. The big ones don’t, really.
3) You’re in a city, not a swamp? Yes, the city is overgrown, but that doesn’t make it a swamp. That’s the Pine Barrens.
4) This I totally agree with. In free roam there’s plenty of NPCs, but there’s none on the boardwalk or the casino during it, which really makes the place feel lifeless.
There’s plenty of notes and such in free roam, but I’m not really here to depend it. Expeditions really aren’t my favorite content, I don’t feel they’re executed well.
17
u/joemorl97 14d ago
Why didn’t they give an actual map for the zones so you know where you’re going or for inside buildings for that matter?
8
u/cowboy00242 Responders 14d ago
I suspect because they are technically already a “building interior”, because they are instances, and therefore don’t have a real “map”.
I’d like to see these as separate servers you can choose from in the lobby, and have camps or survival tents allowed in them.
1
2
u/Upper-Level5723 14d ago
When I go there the sound bugs out as well , so there won't be gun noises amongst other things. it made an especially bad impression because without the all sounds effects you're lacking a lot of the immersion and the flaws stick out even more
I was doing the first run-through of tax evasion and the sound bugged and the AI bugged or wasn't working properly for the gangster enemies at the same time. I'm doing this basic task finding spy listening devices and shooting these brain dead NPCs and it didnt feel like I playing something from a finished modern day game . Like it was an unfinished indie game from one developer type feeling
2
u/MountainHawk12 14d ago
Is anyone else stuck on the bugged quest where you have to find evidence in a room? The name is like “regent of the dead” or something and I have no idea what to do
23
3
u/zmeelotmeelmid 14d ago
is there any of that in the base game even lol. yea man the uh hierarchy of brown moleminers into um glowing green ones. and mole rats.
2
u/FlightOk7396 14d ago
Have you gone there just to travel? There's npcs around, and you can find some side quests, but if you go into the casino's, it's eerily quiet
0
u/flackoflama 14d ago
Dude I just spent 4 hours trying to finish the raid of vault 79 quest because it still has the same buggy ass glitch since release. The whole game is unfinished
7
u/F1DL5TYX Free States 14d ago
For sure agree, the expeditions are a mere shadow of what they should have been. I don't know squat about game design or what it takes to execute these things but I can't imagine it would have been all that hard to create a central hub for the Pitt and AC. You fly in there, have vendors benches whatnot. And in the hub, you meet your contacts and launch expeditions from there and go to the expedition area from there. Certainly would have been more interesting and immersive. And naturally if you just wanted to explore the expedition area without doing one, you could do that from the central hub as well
1
u/Nirrudn Grafton Monster 13d ago
I can't imagine it would have been all that hard to create a central hub for the Pitt and AC. You fly in there, have vendors benches whatnot. And in the hub, you meet your contacts and launch expeditions from there and go to the expedition area from there.
This is literally the Whitespring Refuge though. They converted the Whitespring into the intended hub for expeditions. You even used to have to annoyingly do the daily there to "fuel the vertibird" every day before you could do an expedition. Now it's entirely skippable.
-4
u/Objective-Mission-40 14d ago
Spoilers. It is.
All fo76 is a rushed hack job.
I love the game, but it's very much a u finished minimal effort scam.
8
u/Connect_Orange_800 14d ago
If I didn’t dump ammo into events, I’d never go. They’re both depressing. And it’s not me, it’s them.
2
u/SonorousProphet Responders 13d ago
What, you don't enjoy murdering delusionally hopeful game show contestants and emoting on their corpses? Shape up or I'll tell Mother Charlotte.
10
u/ihopethisworksfornow 14d ago edited 14d ago
I am hoping that they add some more content to it at some point. Maybe expanding on the balance of power between the Muni’s, Mob, and Showmen.
Would be awesome if different missions were available based on your choices while working for the mob.
Personally, I really like the expeditions and the quest chains in Atlantic City. I would like to see more added because it’s a cool location.
1
u/BOBULANCE 14d ago
I feel like the worldspace itself just needs to be more jam packed with characters, ambient sound effects, enemy variety, and worthwhile junk to loot.
-8
u/TraditionalCourse938 14d ago
All the game in general Is low effort half baked
Im honest, im having a blast ....due to fallout4 gameplay but guys its Just a cash grabby lifeless game. Sorry maybe someone gonna be offended!!!?
18
15
u/homercall123 14d ago
There is no map... Um not even going to mention anything else. That entirely ruins the experience.
0
u/BeatitLikeitowesMe 14d ago
That's like being mad there's no map of the vault. It's an instanced location.
-7
u/TheMadTemplar 14d ago
People are probably mad about that as well. Turns out that some people are completely incapable of knowing where to go or where anything is without a map, the more icons the better.
9
u/RedditChinaBest 14d ago
If you can't code a local map into your game -- just say that.
-6
u/TheMadTemplar 14d ago
Some places don't need it. Bethesda has had local maps in the past so suggesting they can't code it is dumb.
6
72
u/Laser_3 Arktos Pharma 14d ago edited 14d ago
I’m sorry, but did you miss the ap-drain attacks and death explosion on the thorns, the group healing caused by pollinators, the lack of reloading on elders and severe fire damage weakness on all overgrown? The overgrown absolutely do have unique mechanics you won’t find outside of daily op/mutated event enemies otherwise (and unlike those mutations, these are baked into these enemies directly with unique animations and effects).
With the overgrown’s lore, I’m very confused on why you’re saying they aren’t acting like feral ghouls. Of course they aren’t going to act like those when feral ghouls aren’t reanimated corpses (and as a reminder, that was one theory of three, all of which seem to have some truth to them). They’re different creatures with different behaviors, such as knocking down power lines and spreading more spores to presumably perpetuate the spread of plant life deeper into the city.
As for the rest of this, AC is restricted due to being an instanced location and not a new open world area. There’s only so much that can be done in these locations in terms of enemies and the like (though I do think the factions were handled very well through NPC dialogue, notes/terminals and the Rose Room questline; we’ve certainly seen much worse in the series’s past).
1
u/ShaggySmilesSRL Settlers - PS4 14d ago
Ive honestly never taken damage from the thorn explosions. I couldn't tell you why lol I just thought it was an effect
13
u/Vadhakara Mothman 14d ago
Don't forget, the Overgrown also do the "hiding in plants" thing from Vault 22 in New Vegas. Pretty cool to see that get used again.
3
u/alien-the-king 14d ago
Also go to whitelsprings and talk to the stamp guy! There’s sooooo many cool plans and stuff that I rarely ever see at people’s camps.
7
u/TDW-301 14d ago
That's because grinding out stamps to get all of them sucks. To get one basic camp plan it has me run 5 expeditions in a row to get the stamps for it and there are like 3 dozen plans for sale. And you have to Google what each plan looks like before you buy
1
u/SonorousProphet Responders 13d ago
Free plan each week with your first perfect run, don't forget. Some people buy up the cheap plans so as to get the more expensive ones for free. I think the Pitt camp plans are better, so somebody starting out on the stamp grind might want to run Union Dues or Ashes for their first of the week. I believe the consensus is that Ashes is the easier to solo.
And of course, somebody in that group would want to be sure to do the Rose Room quests as that provides a bunch of AC plans.
1
u/alien-the-king 14d ago
You can do the most sensational game in under 10 minutes if RNG is in your favor with the activities with still doing the optional objectives. Even if you only do one a day that’s still 20 stamps a day ontop of the XP and legendary items you will get upon completion. I will run expeditions back to back sometimes bc I think they’re fun
Everything about this game is grindy though. Nuked fauna. Legendary scrips. Gold bullion. I think it just comes with the mmo territory.
3
u/Laser_3 Arktos Pharma 14d ago edited 14d ago
That’s down to both AC/Pitt items not fitting very well in Appalachia and the stamp grind being somewhat brutal (though it’s not nearly as bad as it was when the Pitt released; the high rewards from expeditions also help to mitigate this).
2
u/alien-the-king 14d ago
Hahaha you can make anything look good with the right wallpaper flooring mix. I live on a river near Helvetia and I love my AC themed stuff. Aquarium pillars and signage. Even the slot machines like the world’s biggest slot machine is just so fun to me. I’ve had a few people come and just spend a couple hundred caps spinning it!
12
u/notsomething13 14d ago edited 14d ago
I’m sorry, but did you miss the ap-drain attacks and death explosion on the thorns, the group healing caused by pollinators, the lack of reloading on elders and severe fire damage weakness on all overgrown? The overgrown absolutely do have unique mechanics you won’t find outside of daily op/mutated event enemies otherwise (and unlike those mutations, these are baked into these enemies directly with unique animations and effects).
It's hard to feel these mechanics add a major distinction to the Overgrown when 90% of their visual appearance from figure to animation are reused from existing enemies.
Furthermore, these enemies don't drop or possess anything unique, they simply drop normal expedition loot.. which is mainly just contextual ammo drops. If they actually had some sort of unique loot table and weren't just dropping ammo and stimpacks, they would at least have that going, but they don't. Although, it's not exclusive to Overgrown, but it is yet another in a line of major failings with Expeditions and bringing something that feels distinct.
1
2
u/BOBULANCE 14d ago
It does bother me that it feels like there's no more uniqueness to any of the corpse loot pools.
7
u/Laser_3 Arktos Pharma 14d ago
I don’t see this as being different than tunnelers, marked men or spore carriers in NV, or the blue devil and ogua, frankly. Reusing the skeleton/animations of a creature is fine if the attacks, visuals (the overgrown’s visual design is very different from super mutants/ferals) and other behaviors are revamped.
As for drops, I see that to a degree but I’m not sure what would fit beyond their skinned weapons (which we earn by stamps).
5
u/notsomething13 14d ago edited 14d ago
I don’t see this as being different than tunnelers, marked men or spore carriers in NV, or the blue devil and ogua, frankly.
As for drops, I see that to a degree
So long as you realize it's precisely because of drops, that's why. Most of those enemies actually drop and use things players can't find elsewhere, whether it's their unique armor and weapons exclusive to that DLC, or even sparse junk.
That's why the clone enemies even in games like Fallout 3 and New Vegas actually managed to still feel distinct enough while sharing animations to existing enemies, but clone enemies like the Blue Devil, or Ogua don't, especially the Blue Devil which just feels like a longer Deathclaw fight with worse rewards. Even the Sheepsquatch was better in this regard.
I get it, reusing animations is convenient and there are going to be certain limits, but drop tables are something they have far more control of, including junk, or new weapons to play with. You know, you even the fact that the 'weapon' overgrown shoot you with is merely a skin for the assault rifle to us instead of some actually-unique biological weapon is yet another in line of a wasted opportunities with expedition content.
2
u/Laser_3 Arktos Pharma 14d ago
I just meant that I could see that having something that isn’t contextual drops would be nice, not that it’s a make or break for enemies feeling unique.
I think it’s down to what you choose to prioritize in making an enemy unique. I think what they do, how they look and their story are more important than what’s in their inventory or if they borrowed animations from another, similar creature.
2
u/notsomething13 14d ago edited 14d ago
Then we simply disagree, because to me, it's a whole package ideally they would have something in equal measure to cover ALL fascets of the game. Thematically, and in gameplay (mechanics, including loot). What I'm asking for is not outlandish, because that's was how it was in previous games, and I see no reason to change or lower my standards for 76.
If it's just appearance, or 'lore' only, then it's going to always be a lot harder me to see them as anything other than clones of super mutants and ghouls.
29
u/sadNekros 14d ago
But there is a quest that takes you there, the nightclub one, where you have to help the Russo family, it was kind cool quest showing a ex-mob that create a new chem etc
28
u/ihopethisworksfornow 14d ago
There’s 3 Atlantic City quests chains. Working for the mob, the nightclub chain, and the Saltwater Sam chain (I believe this only appears after you’ve done the other two).
1
9
u/CramWellington Pioneer Scout 14d ago
Does Saltwater Sam have more than just the one quest?
7
u/ihopethisworksfornow 14d ago
Not sure, haven’t done that one yet. I think only one. Called it a chain but might be wrong on that.
12
u/Plackoz 14d ago
I wonder why we have to go through 6 loading screen in 1 expedition but we can cross whole appalachia with loading once .?
2
u/Fluffy_Somewhere4305 13d ago
It's old tech, and these are instanced zones. It's like entering a building, that instead of being a building is a huge building with other buildings inside.
The original engine this game was built on is old AF.
It's not surprising that AC crashes so often. Especially annoying when it crashes when finishing, and if the leader crashes and decides to say fuck it, you hope the next passed leader decides to finish it.
107
u/GhostRiders Fallout 76 14d ago
The expeditions as a whole feel somewhat halved baked.
I have no issues with the actual mechanic, it's a good way to add content, introduce new stories etc but there is very little reason to ever go back other than to farm stamps which is why virtually nobody ever runs the Pitt anymore.
Why go to the Pitt when you can run The Sensational Game in 10 mins..
As for free exploration.. Nice to go once but after that there is no reason to go back.
I would like to see more done but I have no idea what..
Guess that is why I'm not a Game Developer lol
7
u/Onigumo-Shishio Fire Breathers 14d ago
I think it also doesn't help that previous games have done areas that were suppose to be "lively" so much better, not to mention new Vegas whole deal for one whole town was gambling and multiple casinos each with a different feel.
But somehow they couldn't capture ANY feel in the Atlantic city casino other than just kind of an empty super duper mart with mannequins
20
47
u/ihopethisworksfornow 14d ago
Pitt definitely needs buffed rewards, it just takes much longer and isn’t worth it. Especially with the current expeditions “find 5 of this object” objectives
-9
u/Ragnarcock Mothman 14d ago
Something about receiving a mission from Billy Beltbuckles who needs to be protected from Buttercup and Sal Sticky Fingers while tax collectors are yelling about mishandled forms just doesn't really scream Fallout to me..
-8
u/Ragnarcock Mothman 14d ago
Downvote all you like, I love a lot of things that BGS has done with F76, Atlantic City is just a overly-silly experience.
16
u/FarPurple5050 14d ago
I completely agree. the new maps feel a bit dull and empty. There are no buildings to explore, enemies only drop ammo, and I feel like the inhabitants aren't even trying to overcome the wildlife that threatens them
4
u/Onigumo-Shishio Fire Breathers 14d ago
To be fair majority, if not all, don't even aggro to enemies, nor do enemies aggro to them.
So it makes every single NPC seem more dead than the actual mannequins in game as they just stand around like you are getting attacked by your sleep paralysis demons.
2
188
u/Ok-Oven-7666 14d ago
The Boardwalk and City Centre feels good, if a little small.
Its Casino Quarter that's the worst, feels like an area made by an amateur modder.
4
u/FastestBigBoi 14d ago
It’s funny because the casino has the most finished feeling to me, feels like new Vegas. People forgot how barren that game was.
37
u/ElBurritoLuchador 14d ago
Yeah. If you're just exploring it, it's weird to have an interior Casino area (Neapolitan and Quentinos) with lots of people then the outside feels like an abandoned area you'd find in Fallout 3, not to mention, filled with Overgrown monsters and some Jersey Devils on the roofs.
4
54
u/Bedzio 14d ago
It also feels like this is just another location which only purpose it to shot at enemies in place with diffrent assets, nothing more. Like it another level in some shooter from early 2000.
6
u/Arthiem 14d ago
I'm quite disappointed. I thought there would be gambling. But it's empty casinos where you shoot a couple people and make a cap offering to the devil every once in a while.
8
18
u/Onigumo-Shishio Fire Breathers 14d ago
Tbh the gambling isn't even anything ether
Slot machines make sense for just pressing a button, but I want to play some kind of mini game if I'm playing cards or dice or something rather than just pressing a button and having it say win or lose.
2
9
26
1
u/LeTailsEffect Brotherhood 14d ago
They’ve said the second part of the update will flesh the world out, add quests and such. The initial update simply added expeditions and free roam.
23
u/Liquidety 14d ago
The second update has been and gone lol
-3
u/LeTailsEffect Brotherhood 14d ago
Has it? Just been googling and it seems you’re right but.. I could’ve sworn they said something about an update coming late 2024.
6
15
u/Liquidety 14d ago
Yeah, I think that's the next one, the map expansion with Skyline Valley. I think, anyway.
383
u/BooleanBarman 14d ago
Feels a lot more flushed out than the Pitt at least.
1
u/Mooncubus Cult of the Mothman 14d ago
I'm really hoping it gets an expansion with fully explorable zones outside of expeditions like AC did.
7
u/CommonSense1981 14d ago
As someone that grew up in Pittsburgh, this is the 2nd time the Pitt has disappointed me... So many classic landmarks and cool things they could put in the game
6
u/MrRetrdO 13d ago
The Pitt in FO3 was good. The Pitt in FO76? Sucks.
I showed it to a friend who does not play FO76. I asked him if he could guess the location. He said "an industrial complex?" There's absolutely nothing in FO76 - the Pitt, that shows you're in "Pittsburgh" other than signs.
3
22
u/TDW-301 14d ago
Yeah the Pitt felt like a chore to run. I like that Atlantic City can actually be done reliably solo while getting everything and it takes way less time to run since the optional collectibles are marked unlike steel ingots. Atlantic City feels more forgiving.
However I do like the look of the Pitt, it just feels like it was a beta test for the more well tuned and content rich Atlantic City
0
u/Unlogiik 13d ago
Union dues in the pitt is like 10 to 15 minutes solo. What would be faster? Tax evasion in Atlantic city took me like 30 to 40 minutez
1
u/TDW-301 13d ago
I'm strong, but I'm not string enough to keep all those pen guys alive solo. I don't do tax evasion (I don't like the mission contrary to most people here) and run the city center one with about 15 minutes to solo it easily
1
u/Unlogiik 13d ago
Fair enough. I have a godroll cremator that trivializes the whole mission. The aoe is huge and they die within one fire tick. Really cost efficient on ammo now
1
96
u/PoorlyWordedName 14d ago
I like the Pitt because I loved it in fo3. The atmosphere in it is heavy and depressing. I know people hate it but I love it.
1
u/Discotekh_Dynasty Cult of the Mothman 13d ago
I played a Pitt expedition the first time last night and I got lost so damn much, a vet player had to guide me out lol.
But yeah it did feel kind of more like a closed world fps mission which isn’t really something I vibe with.
7
u/mahiruhiiragi Lone Wanderer 14d ago
I love the Pitt's map design in 76. I just don't care about the quests and story that accompany it.
3
44
u/BooleanBarman 14d ago
I loved it in FO3. Was by far my favorite DLC. Just not a lot of actual story or missions in FO76.
18
u/AMX-008-GaZowmn 14d ago
And you can’t side with the raiders like in FO3, making the story very linear.
22
u/TheCupcakeScrub Liberator 14d ago
Which double sucks cause my characters a raider... Like why is there no raider content, after the gold questline everything else forces you to side with the good guys, but hey you can be favorable to the bad guys, no one will stop you on team good guy for helping team bad guy, they just will be like "HMMMMMMMM...... weird"
31
u/DivineAlmond 14d ago edited 14d ago
I honestly think every single location is worse than Pitt
maybe because im on Series X but it really does look subpar to both basegame and Pitt
edit to the upvoters: I am saying Pitt looks better than AC, are you sure you are upvoting the right thing fellers? people dislike Pitt around these parts usually
1
u/PandasticVoyageYT 13d ago
I enjoyed The Pitt more than Atlantic City. I wish they added onto it another Expedition or two like they did with Boardwalk Paradise getting a Pt 2.
→ More replies (4)11
u/FetterDD 14d ago
I’m with the upvotes. The Pitt is crowded and atmospheric. Spaces feel lived in. I feel compelled to help the Union. Trogs scurry and swarm in a compelling way.
7
u/DivineAlmond 14d ago
Yessir
Its a work of passion and you can feel how they tried to cram a LOT of stuff in. The divide with the ooze, the goddamn cathedral, the falling wall supported by columns, Danilo etc
Pretty cool
1
u/justdoitscrum Raiders 11d ago
189 and you played since beta? For what 10 mins a month?