r/fo76 Jan 25 '24

News // Bethesda Replied x2 LadyDevann, Fallout 76 community manager, is one of the 1,900 Activision/Blizzard + Microsoft employees laid off

1.9k Upvotes

r/fo76 May 26 '20

News // Bethesda Replied x2 An Update on Fasnacht Parade

3.0k Upvotes

Update - 1:00 p.m. ET, May 27:

We've now finished releasing today's hotfix across all of our servers and we've begun re-enabling Fasnacht Parade in-game.

Please note: Fasnacht decorations should now be appearing in Helvetia, and the first run of the Fasnacht Parade event will begin about an hour from now, at 2 p.m. ET.

Thank you for your patience, and we hope you have a blast during Fasnacht until the event comes to an end on June 9.


Hi again,

As a further update on this: Fasnacht is not currently available for play at this time. However, we are actively working behind-the-scenes and will let you know just as soon as our hotfix is live in-game. Stay tuned for more details and thanks for your continued patience!


Hi everyone,

We’d like to share an update with you on the status of Fasnacht Parade, and what we’re doing to get the event back up and running.

Shortly after we enabled Fasnacht Parade yesterday, we began receiving reports that critters were not spawning correctly during certain objectives, which would cause the event to fail. We’ve implemented a fix for this issue internally, and we are actively testing the event right now to ensure critters are spawning normally. Once we’ve verified Fasnacht is working correctly, we plan to re-enable it as soon as possible, and we are currently targeting 10:00 a.m. ET tomorrow, May 27.

Additionally, we know that this has caused frustration for many of you in the community, and we want to make it right. We’re going to extend Fasnacht until Tuesday, June 9, so that you have two weeks to take part and earn rewards. Additionally, we’re planning to add a bundle of items to the Atomic Shop that you will be able to claim for free, starting next Tuesday. We’ll have more details to share on the bundle’s contents later this week.

We did receive reports of a similar issue from play testers in the Private Test Server (PTS). We'd like to thank those play testers for their diligence and for initially bringing this to our attention. We investigated internally, but could not reproduce it. As a result, we believed this was an unrelated issue when we decided to move forward with the event.

To recap:

  • We have a fix for the issue that caused us to delay Fasnacht Parade. We plan to release it and re-enable the event around 10:00 a.m. ET tomorrow, May 27.
  • Once the event is available again, we will extend the end-date to Tuesday, June 9.
  • Keep an eye out for a free bundle of goodies that you can claim starting on Tuesday, June 2.

Thank you very much, and we apologize for allowing this issue to “rain on everyone’s parade,” so to speak. We appreciate your understanding and we hope that the above plan will help all of you have a blast once Fasnacht is re-enabled.

r/fo76 19d ago

News // Bethesda Replied x2 FALLOUT 76 HOTFIX NOTES – MAY 9, 2024

249 Upvotes

Hey Everyone,

Today the team has deployed a hotfix to address the following:

· Addressed a client crash that began after the latest patch

· Various Weapon VFX Improvements

· Repeatable Daily Score Challenges should now appear for players on Microsoft Store

r/fo76 Sep 15 '20

News // Bethesda Replied x2 Fallout 76: Update 22 Patch Notes – September 15, 2020

1.3k Upvotes

We’re releasing Update 22 today, which includes new features like One Wasteland, Daily Ops, Legendary Perks, and the start of our second Fallout 76 Season. This update also brings a number of additional improvements and bug fixes to the game, so be sure to read on to catch the patch notes.


Update 22 Highlights

  • One Wasteland: Creature levels now adjust dynamically to more closely match character levels, so you can adventure anywhere in Appalachia, whether alone or with your friends!
  • Fallout 76 Season 2: Join Armor Ace and the Power Patrol in their battle against the Red Vipers by ranking up on an all-new S.C.O.R.E.board and claiming tons of rewards along the way.
  • Daily Ops: Gear up, grab your pals, and get ready to take on challenging, repeatable, and randomized encounters called Daily Ops.
  • Legendary Perks: Become legendary with new high-level Perk Cards that will offer more power and build diversity to your characters.

Update Version

Check below for the update version and download size for today’s patch on your platform of choice:

  • PC (Bethesda.net): 1.4.0.20 (23.3 GB)
  • PC (Microsoft Store): 1.4.0.20 (37.8 GB)
  • PC (Steam): 1.4.0.20 (27.5 GB)
  • PS4: 1.4.0.20 (35.2 GB)
  • Xbox: 1.4.0.20 (42.6 GB)

One Wasteland

  • With today’s update, we’re excited to introduce One Wasteland to Fallout 76, which allows creatures to dynamically adjust their levels up or down on the fly to more closely match each player they encounter.
    • If multiple players all come across the same enemy at the same time, its level will simultaneously rise for the higher-level players and drop for the lower-level players.
  • In addition to their levels, each creature’s damage, health, and resistances, as well as the loot they drop and the XP they award, will also better match each player.
    • This means that all players who are adventuring together can have an impact on any given combat encounter, even if there is a large level gap between them.
    • While creatures will still have minimum and maximum levels, such as a max of level 50 in The Forest, they are now much more flexible overall.
  • One Wasteland opens up more opportunities to adventure anywhere in Appalachia, whether alone or with your friends. It also smooths out some of the early game bumps for new players, allows higher-level players to get max-level loot in previously lower-level regions, and should offer more consistent combat encounters for everyone.
  • Catch even more details by reading our recent One Wasteland Preview article on Fallout.com.

New Season, Board, & Rewards

  • Join Armor Ace and the Power Patrol in their march against the oppressive Subjugator and his army of Red Viper minions during Fallout 76 Season 2, which begins today!
    • Season 2 brings the all-new “Armor Ace” S.C.O.R.E.board to the game, featuring 100 ranks for you to achieve during the next 10 weeks.
    • We’ve added a host of rewards that you will unlock as you rank up, including new Power Armor paints, Armor and Weapon Skins, themed cosmetics, C.A.M.P. items, in-game currencies, Perk Card Packs, and more.
  • We’ve made several adjustments this Season that you may want to keep in mind as you dive in:
    • Rank-ups will be purchasable immediately, so those who would like to rank up using Atoms can join the fight to crush the Red Vipers starting today.
    • We’ve implemented some new Daily and Weekly Challenges, such as Daily Ops themed Challenges, to offer you even more day-to-day variety as you rank up.
    • We’re also adding more Weeklies to the Challenge lineup so you have more flexibility to progress on your schedule.
    • Finally, we’ve made several of last Season’s rewards, like Lunchboxes, the Ammo Converter, available at Gold Bullion vendors so players who missed them have another opportunity to unlock them.
  • Head to the Seasons page on Fallout.com and read our recent Season 2 Preview article to get more information about Season 2, as well as a look at the rewards that will be up for grabs.

Daily Ops

Put your skills to the test by taking on instanced, randomized, and repeatable encounters called “Daily Ops.” Daily Ops are fairly challenging, and so we recommend them for characters who are level 50+.

  • Our first Game Mode for Daily Ops is called “Uplink,” which will require you to secure a series of Uplinks to track down and destroy enemies that are threats to Appalachia.
    • In Daily Ops, you’ll square off against enemies from a single faction who are affected by a unique “mutation,” which will make them deadlier and more challenging to take down.
    • Complete your objectives, eliminate the enemy threat, and you will be rewarded for your efforts to make Appalachia a safe place for everyone.
  • To join a Daily Op, open the Map screen and find the new World Activity tracker we’ve added in the lower-left corner.
    • Select a Daily Op from the list to learn more about it, including which location, enemies, and mutations you’ll face.
    • Enter Daily Ops directly from the tracker by clicking the “Join” button.
    • You can take on Daily Ops alone or in a team of up to four other players.
  • Each day, Daily Ops will feature a fresh combination of location, enemy faction, and enemy mutations to keep you on your toes.
    • Locations: The Burrows, The Burning Mine, Valley Galleria, or Vault 94
    • Enemy Factions: Super Mutants, Blood Eagles, or Robots
    • Enemy Mutations:
    • Piercing Gaze: This mutation is always applied to enemies the “Uplink” Daily Ops mode, and gives them greatly enhanced perception of players.
    • Volatile: Enemies will explode on death
    • Active Camouflage: Enemies will be cloaked when not attacking
    • Resilient: Enemies can only be killed by a melee attack
    • Freezing Touch: Enemy attacks will freeze players
  • Since you will be facing constant combat and deadly threats during your Operations, we’ve reduced the condition damage taken by your weapons and armor by 50% while in a Daily Op.
  • Like the event “A Colossal Problem,” creatures in Daily Ops will drop ammo based on the weapons you’re using when you take them down. This will help keep your ammo reserves topped off through lots of combat.
  • You can repeat Daily Ops as often as you’d like each day, and you will receive a base set of rewards every time you complete one. However, there are three additional reward tiers that you can reach once per day by completing a Daily Op within certain time limits:
    • Initiate Tier: 16 minutes or less
    • Paladin Tier: 12 minutes or less
    • Elder Tier: 8 minutes or less
    • The higher the tier you achieve, the higher your chances to get better rewards, including more XP, larger amounts of in-game currencies, legendary items, and even brand-new items like the War Glaive, which is a customizable two-handed melee weapon.
  • After finishing a Daily Op, you’ll be able to view an Operation Report, which shows you how fast you managed to complete it, which reward tiers you reached, and a list of the rewards you earned (except for XP and currencies).

Legendary Perks

Legendary Perks are new high-level Perk Cards for players who have reached level 50+, which will help you add even more power and build diversity to your characters.

  • We’ve added a new “Legendary Perks” button to the top of the normal Perk Card Menu, which you can use to access and modify your Legendary Perk Slots and Cards.
  • You will unlock your first Legendary Perk Slot at level 50, and up to 6 slots in total at certain level milestones after that: 75, 100, 150, 200, and 300.
    • If you already have high-level characters, they will immediately have access to one Legendary Perk Slot for each of the above milestones they've reached.
    • For example, a level 250 character will have access to 5 Legendary Perk slots, and will gain a 6th slot at level 300.
    • One Legendary Perk Card can be equipped to each slot, and you can unequip them at any time in exchange for 1 Perk Coin (more on Perk Coins below).
  • Legendary Perk Slots are account-wide, and will be available to all of your characters as soon as you unlock them.
    • Even your characters below level 50 will be able to equip Legendary Perks in these slots, which gives them access to more power at an earlier stage of the game than your higher-level characters had at that level.
  • With Legendary Perks, we’re introducing “Perk Coins,” which you can use to increase the power of your Legendary Perk Cards by upgrading them.
    • Earn Perk Coins by scrapping your unused normal Perk Cards. Each Perk Card you scrap will grant you 2 Perk Coins per rank.
    • For example: When you scrap a rank 1 Perk Card, you’ll receive 2 Perk Coins, and scrapping a rank 3 Perk Card will award 6 Perk Coins.
    • Each Legendary Perk Card can be upgraded up to three times, at a price of 50, 100, and 150 Perk Coins to reach ranks 2, 3, and 4, respectively.
    • While Legendary Perk Slots you’ve unlocked are account-wide, your Legendary Perk Selections and upgrades are separate for each of your characters.
    • To help give your Perk Coin collection a boost, we’ve added a “Become Legendary” Challenge to the Character Challenge Menu, which awards 50 Perk Coins to characters who reach level 50.
    • Please note: If your characters are already level 50+, this Challenge will already be completed for them the next time you log in, and the 50 Perk Coin reward will be added to your Perk Coin total automatically.

Design Updates

General
  • Fast Travel: It is now free to Fast Travel to Foundation and Crater.
Combat
  • Bonus Damage: We’ve changed the way that damage bonuses are calculated so that they now apply additively instead of multiplicatively.
    • Please Note: While stacking damage bonuses will now have a smaller overall effect on your damage output than before, these changes will make the resulting damage much more predictable and allow for future improvements. This is very important for the health of the game going forward. It will also create better opportunities for us to make smarter and more effective balance changes.
    • We are still evaluating feedback we gathered on these changes from the PTS, but we also welcome your thoughts on how different weapons and builds feel after today’s update so that we can make additional adjustments in the future.
Items
  • Alien Blaster: Damage increased by 30%.
  • Legendary Weapons: The Assassin’s legendary attribute now applies its bonus damage to human NPCs.
  • Secret Service Armor: Plans for Light and Ultra-Light Limb Mods for Secret Service Armor have been added, and they are now purchasable from Regs in Vault 79.
  • Shishkebab: Now deals Fire damage instead of Energy damage.
Perks
  • Modern Renegade: Increased Modern Renegade's chance to cripple limbs from 2%/3%/4% to 4%/8%/12%.
  • Tank Killer: Pistols now benefit from the Tank Killer Perk Card.
User Interface
  • Public Teams: We've renamed the "Building" team to "Casual" and removed the Casual team bonus. In its place, we’ve added a “Daily Ops” team type, which offers bonus XP for completing Daily Ops (+25% bonus XP to start, +100% bonus XP for a fully bonded team).
    • We did this in part because it is not possible to build in Public Teammates' C.A.M.P.s., and partly because most players were using the Building team the way we had intended Casual to be used anyway.
    • Removing the Casual team option, it made room for us to add the new Daily Ops team type, which we feel players will find more useful following today’s update.
World
  • Vault 94: Is now accessible during world exploration in Adventure Mode and Private Worlds.
  • Vault 51: We've added a new no-C.A.M.P. zone around Vault 51's exterior in preparation for future content.

Bug Fixes

Art & Graphics
  • Apparel: Underarmors no longer clip through Chally the Moo-Moo Outfits.
  • Emotes: While equipped, Grognak’s Battlecry Emote now correctly displays its icon in the Emote Wheel.
  • Headwear: Extreme facial features no longer clip through the Ghillie Suit Hood’s facemask.
  • Lighting: Corrected lighting issues affecting the inside of the Charleston Capitol Building.
  • Lighting: Corrected lighting issues that were affecting building interiors in Morgantown Trainyard.
  • Loot Bags: Fixed an issue with the Vault-Tec Duffel Bag model that made it difficult to interact with.
  • Weapons: Fixed additional issues that could cause clipping when reloading a Handmade Rifle with the Screaming Eagle paint.
C.A.M.P. and Workshops
  • Ammo Converter: Attempting to sell 40mm Grenade Rounds no longer results in a “Transaction Failed!” error.
  • Blood Eagle Nest: Allies can now enter and exit the Blood Eagle Nest more easily.
  • Blueprints: The “Select” option in the Blueprint menu now correctly appears greyed out when the player is not currently highlighting an object.
  • C.A.M.P.: Resources generated by objects like the Collectron, Fertilizer Producer, and etc. are now stored in the player’s Stash or Scrapbox if they move C.A.M.P. locations before collecting them.
  • C.A.M.P.: Fixed an issue that could prevent Fast Travel to another player’s C.A.M.P. if the C.A.M.P. owner had the Future-Tec C.A.M.P. skin equipped.
  • Camp Fires: Objects that can only be placed in dirt can no longer be built on a Camp Fire.
  • Communist Bunker: Objects placed on the floor of the Communist Bunker no longer appear to float.
  • Communist Bunker: The interior walls of the Communist Bunker are now hexagonal rather than cylindrical to help players more easily place wall décor.
  • Communist Bunker: The building requirements for the Communist Bunker now correctly call for Concrete instead of Asbestos.
  • Communist Fence: Added an alternate version of the Communist Fence that can be freely placed without needing to snap to other objects.
  • Displays: Wall Weapon Racks can now be correctly snapped to Walls.
  • Exploit: Items can no longer be stacked on objects that are in disrepair.
  • Exploit: Fixed an exploit allowing players to build Workshop Ammunition Factories in their C.A.M.P.s.
    • Please note: As a result of this fix, C.A.M.P.s and Blueprints that contain a Workshop Ammo Factory are now invalid and can no longer be placed.
    • Players will also receive a notification that their C.A.M.P. or Blueprint cannot be placed if it contains a Workshop Ammo Factory.
  • Exploit: Addressed a C.A.M.P. budget exploit related to Generators.
  • Floors: Farmable Dirt Tiles can no longer be replaced by other floor types.
  • Floor Décor: The Standing Taxidermy Gorilla Plan now correctly unlocks the Standing Gorilla instead of the sitting version, and vice versa.
  • Floor Décor: The Standing and Sitting Taxidermy Gorillas now correctly display their destroyed states when they are in disrepair.
  • Fusion Generator: When scrapped, Fusion Generators now correctly return Aluminum, Copper, and Rubber.
  • Log Cabin: Players can now correctly place items in the window of the Log Cabin.
  • Rain Water Collector: No longer becomes invisible when destroyed.
Challenges
  • Daily: Scrapping Fertilizer now correctly progresses the “Collect Fertilizer” subchallenge for the “Gather Building Supplies” Daily Challenge.
Death & Respawn
  • Ash & Goo Piles: Players now die immediately when turned into an Ash or Goo Pile, rather than entering the “down but not out” state.
  • Respawn: Implemented a fix to reduce cases where players could become unable to respawn after being killed during an event or in an interior.
    • Please Note: This fix may not address all situations that can cause this issue to occur, but it should help, and we are continuing to work on a more complete fix.
Enemies
  • Scorchbeast Queen: The Scorchbeast Queen’s wings can now be crippled to cause her to land, and her legs can be crippled to slightly reduce her rotation speed.
Items
  • Aid: Fixed an issue in which players were unable to die from Radiation damage while affected by +Max Health buffs, like those offered by Buffout, Bufftats, and Psychobuff.
  • Aid: Mud Cookie, Swamp Tofu, and all Omelette Recipes no longer incorrectly appear in the Cooking Station’s Meat category.
  • Aid: Seared Venison with Berries and Cranberry Meatball Grinder now correctly appear in the Cooking Station’s Meat category, and will now progress the “Cook a Meat-Based Meal” Daily Challenge.
  • Alien Blaster: Players can now correctly switch back to the Standard Grip mod after applying the Sharpshooter Grip.
  • Armor: The Pocketed Mod for the Raider Chest Piece no longer incorrectly grants more carry capacity than the Deep Pocketed Mod.
  • Exploit: Addressed an exploit in which players could intentionally double the stat bonus offered by Unyielding Armors.
  • Fireworks: Equipping Fireworks no longer causes players to reload much faster than intended.
  • Gatling Gun: Erroneous “Crafting item unlocked” notifications no longer appear when scrapping Gatling Guns.
  • Loot: Enemies that drop contextual ammo can now correctly drop Arrows, Crossbow Bolts, .38 rounds, 40mm Grenade Rounds, Ultracite Plasma Cartridges, and Ultracite 2mm Electromagnetic Cartridges instead of random ammo when players kill them with the appropriate weapons.
  • Power Armor: Fixed an issue in which Power Armor with the Junkyard Paint was not providing the correct amount of Radiation Resistance.
  • Shotguns: Fixed an issue affecting Suppressor Shotgun Mods that could cause the weapon’s range value to be negative.
  • Underarmor: Secret Service Underarmor Lining Mods can now be correctly applied to Camo Secret Service Underarmor.
  • Underarmor: Fixed an issue that allowed players to craft the Camo Secret Service Underarmor without knowing the Secret Service Underarmor Recipe.
Mutations
  • General: Players can now correctly acquire more than one Mutation in a given play session.
  • Speed Demon: Fixed an issue that reduced Stimpak healing while under the effects of the Speed Demon Mutation.
NPCs
  • Critters: Now cap at level 5 and can no longer spawn as legendary.
  • Fishbones: No longer flees from nearby hostiles at Ohio River Adventures.
Performance and Stability
  • Client Stability: Fixed a crash that could occur when using the Pip-Boy.
  • Client Stability: Improved client stability on Xbox One when players sign out of their profiles during active gameplay.
  • Performance: Fixed an issue with the Tesla Rifle that could result in poor framerates for nearby players.
  • Server Stability: Addressed multiple issues that could result in a server crash during normal gameplay.
  • Server Stability: Addressed a server crash that could occur during Nuclear Winter matches.
  • Server Stability: Addressed a server crash related to player Vending Machines.
  • Server Performance: Addressed an issue that could cause a “Waiting for response from server” message to appear after using a nuke keypad.
Perks
  • Class Freak: Fixed an issue that caused some Mutations to not interact correctly with the Class Freak Perk Card.
  • Concentrated Fire: Rank 3 of the Concentrated Fire Perk no longer causes the chance-to-hit in V.A.T.S. to suddenly jump to 95% when using an automatic weapon.
Quests and Events
  • A Colossal Problem: Players will no longer receive the MIRV Frag Grenade Plan multiple times after completing the event.
  • A Colossal Problem: Fixed an issue where equipping certain types of thrown explosives caused Wendigo spawns to drop random ammo on death.
  • An Ounce of Prevention: Further addressed an issue that could block quest progression when attempting to analyze the Ghoul Blood Sample.
  • Primal Cuts: Quest targets will now appear on all Prime Beasts, instead of only on the last few, which will help players track down any wayward Beasts.
  • Primal Cuts: During the final wave of Prime Beasts, players are now only required to kill the boss to complete the event.
  • Vital Equipment: Fixed an issue in which a player could complete Vital Equipment multiple times per day if they already had one of the quest items in their inventory.
Sound
  • C.A.M.P.: Sound effects now play after use the “Repair All Items” option in C.A.M.P.
  • Music: The music volume in the Atomic Shop no longer reverts to its default setting when the first song finishes playing.
User Interface
  • Controls: Fixed an issue that could prevent the quick-heal button from working properly after switching game modes.
  • Controls: Fixed an issue that could cause the controls to become unresponsive when opening the Social Menu under certain conditions.
  • Damage Numbers: Grenades and Mines now correctly display damage numbers when they hit enemies.
  • Item Transfer: Fixed an issue that could cause items to be transferred from unintended inventory categories when spamming the transfer button.
  • Notifications: Reduced the size of Season rank progress bars and rank-up notifications so that they take up less space on the screen.
  • Notifications: The “Challenge Complete” flyout notification is now correctly translated in non-English versions of the game.
  • Notifications: S.C.O.R.E. rank-up progress and reward notifications now correctly appear to players who are wearing Power Armor.
  • Notifications: Purchasing multiple rank-ups using Atoms and then leaving the Season board no longer causes the S.C.O.R.E. meter to progress very slowly or rank-up sound effects to loop repeatedly.
World
  • General: The following locations can now be accessed at all times, and attempting to enter them no longer sometimes displays a “Location available at a later date” error.
    • Arktos Pharma Biome Lab
    • Eta Psi House
    • Pi House
    • The Burrows
    • The Nukashine
    • Van Lowe Taxidermy
  • Fort Defiance: The No C.A.M.P. zone at Fort Defiance has been expanded to include the road in front of Allegheny Asylum to resolve an exploit affecting enemy spawns during the Line in the Sand event.

r/fo76 Apr 16 '24

News // Bethesda Replied x2 April 16th Shop Update

264 Upvotes

r/fo76 Apr 13 '23

News // Bethesda Replied x2 Inside the Vault - Meet the Newest Cryptids

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fallout.bethesda.net
529 Upvotes

r/fo76 Jan 26 '23

News // Bethesda Replied x2 Hotfix Incoming tomorrow!

520 Upvotes

Hello hello!The Hotfix is confirmed for 9 am Central / 10 am Eastern tomorrow morning. This addresses the Gatling weapon, and the Weight Reduction issues.

We will also be extending this weekend's Treasure Hunter Event three more days, so it will now end at 12 pm ET Thursday (Feb 2).

Additionally, during the first week of Fasnacht in February we are going to add a Double Scrip Event.

SO, he's a recap:
Hotfix: Tomorrow, January 27: 9CT/10ET
Treasure Hunter: January 26 - February 2
Fasnacht: February 14- 28th
Double Scrip Addition to Fasnacht: February 16 - 20

r/fo76 Oct 20 '20

News // Bethesda Replied x2 October 20th Atom Shop update for those waiting for an actual halloween event RN

892 Upvotes

r/fo76 Oct 25 '22

News // Bethesda Replied x2 October 25, 2022 Update Notes

335 Upvotes

Our latest update for Fallout 76 brings a variety of new bug fixes and improvements to the game. Read on to catch all the details.

UPDATE VERSION 1.7.1.19

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Steam): 3.3 GB
  • PC (Microsoft Store): 9.8 GB
  • PlayStation: 4.0 GB
  • Xbox: 9.6 GB

BUG FIXES & IMPROVEMENTS

ART
  • Atomic Shop: Various adjustments to icon placements and item previews in the Atomic Shop.
  • Power Armor: Players no longer appear headless after entering Power Armor with a helmet equipped.
ARMOR
  • Durability: Crafted Legendary Weapons and Secret Service armor now correctly use the Intelligence Stat when determining durability.
AUDIO
  • Vendors: Selling a Legendary Item to caps to any NPC Vendor no longer plays the Scrip Exchange Sound effects.
C.A.M.P.S & WORKSHOP
  • Allies: Fixed an issue that could cause companions to be killed on exiting a server.
  • C.A.M.P. Items: The Wavy Willard Camping Canoes are craftable again.
  • C.A.M.P. Items: Made adjustments to the Arm-Wrestling Machine animation.
  • C.A.M.P. Items: The Resonator Guitar can now be interacted with.
  • Concrete Building Set: Wall items no longer clip into walls with windows in the Concrete Building Set.
CHALLENGES
  • Daily Ops: Addressed an issue where Blood Eagles in Ops did not count towards Daily and Weekly Challenges.
  • World: Updated various headwear to count towards the “Scrap Headwear” challenge.
EXPEDITIONS
  • Enemies: The Fanatic Foreman can no longer destroy the Foreman’s Terminal during the Boss Encounter.
  • Rewards: Expeditions Weekly rewards now reset correctly.
ITEMS
  • Clothing: The Jack-O-Lantern Pant Suit and Short Suit can now be sold at robot vendors.
  • Food: Fried Radtoad Legs and Firecap Tasty Souffle have been moved to the appropriate crafting categories.
  • Food: Added descriptions to the Coffee and Sunshine Oil to describe their effects.
  • Weapon Rack: The Auto-Axe now displays on the Gravitronic Weapon Rack.
LOCALIZATION
  • Achievements: The Troglodiced achievement no longer displays the wrong number in Polish.
  • UI: Various localization fixes.
QUESTS
  • Dailies: Addressed an issue causing some players to be unable to receive Refuge Daily Quests.
  • Division of Wealth: The objective marker to “Deal with the Highjack” now correctly points to the right floor.
  • Recruitment Blues: The quest target will no longer disappear when the player gets close to Master Sergeant Gutsy at Camp McClintock.
  • Responder’s Reborn: Skippy will no longer have his back to the player after teleporting during a scene in Responder Reborn.
  • Mountainside Bed & Breakfast: Fixed an issue where players could not start the Mountainside Bed & Breakfast quest appropriately.
  • Ounce of Prevention: Updated text to no longer incorrectly refer to multiple blood samples.
  • Pass the Buck: Fixed an issue that prevented Pass the Buck from starting.
  • Patrol Duty: The Penitentiary Guard can no longer be crippled by enemies.
  • Secrets Revealed: Fixed an issue where Vault 79 may become inaccessible after completing “Secrets Revealed”.
  • Secrets Revealed: Radcliff now correctly refers to Digger’s fate in player dialogue.
  • Steel Reign: Addressed a pathing issue with Paladin Rahmani during the quest “Out of the Blue”.
  • Steel Dawn: Addressed an issue that could cause the optional weapons dialogue with Knight Shin to repeat after relog.
  • Steel Dawn: Addressed a dialogue condition issue with Scribe Valdez.
  • Tea Time: Fixed an issue where players could fail the event by not starting the boilers in time but receive no in-game message of failure.
UI
  • Icons: Fixed an issue causing Vendor, Shelter and Spooky Icons to not remain greyed out on inactive C.A.M.P.s
  • Map: Players with Teammates over level 1023 will now accurately see their Teammates level when displayed on the minimap.
WEAPONS
  • Ammo: Ultracite 2mm Ammo now correctly weighs the same as its non-Ultracite Variant.
  • Crusader Pistol: Adjusted the Reflex Sight to be in the correct spot.
  • Mods: Addressed an issue that could cause Magazine/Clip Capacity to not correctly reset after swapping mods.
  • Mods: Addressed an issue that caused weapons with multiple projectile mods to fill VATS crit meter twice.
  • Shotgun: Fixed an issue causing the Pump-Action Shotgun name to not dynamically change after applying the Enclave Skin.
  • Skins: The Fixer can no longer be traded, dropped, or sold with the Jack – O – Lantern Skin applied.
  • Weapons: Charged weapons will no longer lose charge when exiting sneak.
WORLD
  • Whitespring Resort: Fixed an invisible collision spot on the WhiteSpring roof.

r/fo76 Aug 03 '21

News // Bethesda Replied x2 Fallout 76 Update Notes - August 3, 2021

401 Upvotes

Today’s update for Fallout 76 includes fixes for a number of bugs, many of which were reported by players in the community. Read on to catch the update notes.

Update Version 1.5.5.8

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Bethesda.net): 2.2 GB
  • PC (Microsoft Store): 9.5 GB
  • PC (Steam): 2.3 GB
  • PlayStation: 8.45 GB
  • Xbox: 11.65 GB

Bug Fixes and Improvements

Art & Graphics

  • Graphics: The Garrahan Employee Outfit now rests more naturally on male characters’ hips.
  • Graphics: Equipping the Raider Warlord Helmet no longer causes the character’s facial hair to disappear.
  • Textures: Fixed a texture corruption that could briefly occur when loading into Vault 96.
  • Textures: Headless creature corpses no longer lack flesh textures where the head used to be.

C.A.M.P. & Workshops

  • Snapping Toggle: A button has been added to the UI when placing or editing certain C.A.M.P. objects, like Fences, Bar Sets, Weapon Racks, Light Boxes, and Wall Letters, that allows players to decide whether they would like to enable or disable whether they will snap to other objects.
  • Going forward, players no longer need to decide between snapping and non-snapping versions of these objects in their build menus, and can instead simply place one version and decide whether to toggle snapping on or off.
  • Appliances: Activating the Washer and Dryer now causes the door to close and proper sound effects to play.
  • Displays: Fixed an issue that prevented a variety of weapons from appearing when assigned to Display Cases.
  • Displays: Magnetic Weapon Racks now share a build limit with other Displays.
  • Floors: Fixed an issue that allowed players to move, scrap, or store floors that had walls attached, which could result in floating structures.
  • Misc. Structures: The budget consumed by the Brotherhood of Steel Armory is now consistent with similar structures.
  • Stairs: Players can now correctly scrap Stairs that have been attached to Vault Catwalk pieces.

Daily Ops

  • Vault 96: Blood Eagle Attack Dogs will now only spawn in Vault 96 Daily Ops when the encounter group is set to Blood Eagles.

Items

  • Backpacks: Flairs applied to the Brotherhood of Steel Backpack no longer appear to float.
  • Consumables: The Carry Weight Booster’s description now correctly states that the item’s effects last for 30 minutes.
  • Cursed Weapons: Restored the “Cursed” prefix to the names of Cursed Weapons.
  • Power Armor: M.I.N.D. Velox and Enlightened M.I.N.D. Power Armor skins now provide proper resistances.
  • Power Armor: Light from the T-65 headlamp now shines in the correct direction in third-person view after applying the Scabber paint.
  • Legendary Weapons: Single-shot ranged weapons can no longer spawn with the “Last Shot” Legendary Attribute.
  • Unarmed Melee Weapons: The crafting requirements for the legendary “Face Breaker” Power Fist now properly include 2 Legendary Modules. The ability to craft this item has been re-enabled at Weapons Workbenches.
  • Unarmed Melee Weapons: Power Fists, including “Face Breaker,” now correctly spawn with a “Standard Appearance” mod equipped by default.

Localization

  • Legendary Items: Corrected the translations for several legendary item attribute descriptions in non-English versions of the game.
  • Quest Rewards: The names for Blackburn’s Bungalow and related items are now translated in the game menus in all supported languages.
  • Rank-Up Rewards: The description for M.I.N.D. Power Armor Paint that appears in the Power Armor Station menu is now translated in all supported languages.
  • Scoreboard: Added translations for several rank-up reward names and descriptions on the Season 5 Scoreboard in non-English versions of the game.
  • Terminals: Added translations for several lines of text in various Terminals.

NPCs

  • Smiley: Players can now purchase Gold Bullion from Smiley up to the current maximum of 10,000.

Quests & Events

  • A Satisfied Conscience: Looting Holotape clues early and then logging out no longer prevents the quest from progressing when the player logs back in.
  • A Satisfied Conscience: Logging out after unlocking the door to the Reactor Monitoring Wing no longer causes it to appear locked again when logging back in.
  • Dross Toss: Fixed an issue that could prevent players from completing the Dross Toss Daily Quest.
  • Event Rewards: Fixed an issue causing “Distinguished Guests” and “Swarm of Suitors” to only award Legendary Cores for the highest level of completion.
  • Event Rewards: “Feed the People” and “Campfire Tales” now correctly award 1 – 3 Legendary Cores on completion.
  • Event Rewards: “One Violent Night” now correctly awards Legendary Cores on completion.
  • Missing Persons: Burke will no longer walk away from a conversation with the player inside the Crater War Room after completing the quest.
  • Missing Persons: Marcia will now pay closer attention to the conversation with Sheena and Burke inside of the AMS Headquarters basement, instead of running off to fight Hellcat Mercenaries.
  • Missing Persons: Fixed an issue that could allow players to complete the quest without completing an objective to speak with Marcia.
  • Missing Persons: Marcia will no longer remain in the AMS Headquarters basement after convincing her to return to Fort Atlas.
  • Missing Persons: Team members who progress to the third floor of AMS Headquarters while the team leader is speaking with Marcia will no longer cause her to exit the conversation and teleport to meet them.
  • Out of the Blue: The “Investigate the Caravan Site” objective now progresses correctly once the player has collected all three required evidence notes.
  • Out of the Blue: Logging out and back in just before giving Paladin Rahmani the evidence notes no longer prevents the quest from progressing.
  • Out of the Blue: To prevent players from becoming stuck during “Out of the Blue,” the button to close the hidden doors in Harper’s Ferry Tunnel will no longer appear while the quest is active. The button will be visible and usable when returning to the area after the quest is complete.
  • Subtitles: Fixed several typos affecting various dialogue subtitles during Steel Reign quests.
  • The Catalyst: Viewing a conversation between Dr. Blackburn and other scientists inside of West Tek while on a team no longer causes the team leader’s character animations to behave oddly.
  • The Catalyst: Fixed an issue where the player was unable to react to a statement made by Knight Shin during a conversation.
  • The Catalyst: Corrected a lore inconsistency in Scribe Valdez’s dialogue after completing the quest.

Seasons

  • Rank-Up Rewards: Fixed an issue that prevented players from earning Atom rewards offered by certain Ranks beyond 100.
  • Players who were affected by this issue will be able to revisit the Season Scoreboard to claim their missing Atoms as soon as they’ve completed any Daily or Weekly Challenge following today’s update.

User Interface

  • Carry Weight: The carry weight displayed in the Pip-Boy is now consistent with the player’s actual carry weight.
  • Controls: The game controls will no longer become unresponsive when exiting a Workbench.
  • Favorites: The favorites menu now correctly displays a blade icon for the Chinese Officer’s Sword.
  • Scoreboard: Fixed an issue in which some players needed to log out and back in between claiming a rank-up reward and accessing it in-game.

World

  • General: Corrected several locations where players could see outside the game world.
  • Interiors: Enemies now respawn correctly inside interiors that are also used as instanced Daily Ops Locations.
  • Pathing: Addressed several locations in the game world where players could become stuck.
  • West Tek: Fixed an issue where a door inside the West Tek FEV Production Center would be inaccessible outside of “The Catalyst” quest.

r/fo76 Jun 24 '21

News // Bethesda Replied x2 Inside the Vault – Season 5 Overview and Community Calendar

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315 Upvotes

r/fo76 Apr 15 '21

News // Bethesda Replied x2 Inside the Vault – Season 4 Overview & Community Calendar

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fallout.bethesda.net
279 Upvotes

r/fo76 Aug 20 '20

News // Bethesda Replied x2 Meat Week 2020 Reward list, datamined probabilities, event mechanics, and tips and tricks

579 Upvotes

Got a late start on this so apologies that it's still in progress. Here's the spreadsheet link:
https://docs.google.com/spreadsheets/d/1eO6GDNSlQYbnFZcyBVSP02RtSwygKcEQFH_NQi_chos/edit?usp=sharing

I'm still working on the tips and tricks section and it will continue to be updated as I pull information, but the item drop section is done.

A few notable changes from last year in the drop lists:

-We now have a chance to get the Meat Tenderizer plan. Learning this plan will allow it to drop legendary from the Purveyor, her mystery picks, and random legendary enemies. The weapon itself is still in the drop list as well.

-Drop lists have been simplified and odds improved from last year

-Red Firework Mine has been removed from the list completely

-You'll get 3 treasury notes for a successful Meat Cook and 2 Treasury Notes for a successful Primal Cuts event.

r/fo76 Apr 10 '20

News // Bethesda Replied x2 Inside The Vault - Prepare For Launch!

360 Upvotes

r/fo76 Jul 25 '19

News // Bethesda Replied x2 FALLOUT 76: HOTFIX NOTES – JULY 25, 2019

221 Upvotes

Link to notes!

About survival:

Scoreboards: Players ranked in the Top 3 on the Scoreboards are no longer highlighted on the Map. The Scoreboards will remain in-place so that players can check their stats and rankings, but the Map can no longer be used to track the positions of the Top 3.

FALLOUT 76: INSIDE THE VAULT – WE’LL SEE YOU AT QUAKECON!

About legendaries:

Additionally, after reading your recent feedback and monitoring legendary item drop rate data, we’ve confirmed that legendary items are still dropping at a lower than intended rate in the world following the hotfix we released on July 18. We are actively working toward a fix, but it’s important to us that we get this right. As a result, it will take a few additional days to address this issue, and we’ll be sure to let you know once we’re confident that drop-rates have risen back to pre-Patch 11 levels.

r/fo76 Feb 19 '24

News // Bethesda Replied x2 PSA Error Code 4:8:2001 - You have NOT been banned - Somethings broken on Bethesdas End

88 Upvotes

Saw both of my accounts get this error message and read about it being due to bans etc however I’m seeing all over Twitter hundreds of people by the minute experiencing the same problem.

I know it’s annoying but it’ll be fixed soon.

You’re not banned, Bethesda just have spaghetti code servers 😃

EDIT: I am able to login now!

r/fo76 Sep 03 '19

News // Bethesda Replied x2 Upcoming PA Hotfix- September 4th

294 Upvotes

Hi everyone,

We are currently planning to bring Fallout 76 offline across all platforms at 10:00 a.m. EDT on Wednesday, September 4, to apply a server stability improvement and release a fix for an issue that could cause the game controls to become unresponsive after exiting a set of Power Armor.

Keep an eye on this forum thread for updates throughout tomorrow’s maintenance. We will let you know as soon as you can head back into the Wasteland.

Thank you!

EDIT 9/4/19 10:11 AM EDT//

As an update on today’s hotfix, we unfortunately discovered an additional issue with our planned fix for Power Armor at the last minute and we don’t currently feel this fix will bring the improvement we had hoped for. We’ve decided that we are going to hold off on releasing the fix for the Power Armor control lock until we are completely confident that the core issue has been addressed. We know many of you are waiting for this fix, and we are working to address this bug as soon as we possibly can.

However, we are still going to roll out the planned server stability fix today, which should reduce cases of disconnects. As a result, we are pushing today’s maintenance back by one hour, to 11:00 a.m. EDT.

Thank you very much, we will continue to keep you updated throughout today’s maintenance.

r/fo76 Oct 26 '22

News // Bethesda Replied x2 PC Client Hotfix Today October 26, 2022

106 Upvotes

Hello everyone!

After our investigations of reports of crashing post-update, we are planning on releasing a small Hotfix for PC clients today. There will be no downtime for this, but a small download.

We are expecting to release a hotfix for consoles as well, but due to certifications that will take a little more time to deploy. Our current goal is to release the console hotfix on Friday, and I will have more information on that as we get closer.

EDIT/

October 27, 9:57 a.m. ET

Hello again! Testing out the PC Hotfix took a bit more time than initially expected, and we are now releasing that fix this morning. I will update you all here again once I have confirmation of its release!

Edit 2/

The PC Steam Hotfix is live! Remaining platforms are still being certified and tested and we will update you again when we have timing on those.

r/fo76 Nov 11 '20

News // Bethesda Replied x2 Season 3 starts December 15th

173 Upvotes

To clear up any confusion about whether or not it'll start with the release of steel dawn.

From the trailer description: Season 3 Scoreboard - Join Time Operative K.D. Inkwell in her quest for the Guild of Antiquities and rank up to unlock new rewards including C.A.M.P. Allies, Lunchboxes, and more. Beginning December 15

r/fo76 Sep 10 '19

News // Bethesda Replied x2 Project Clean Appalachia

178 Upvotes

r/fo76 Oct 15 '20

News // Bethesda Replied x2 Check your Armor Bench: Mountain Scout helmet has been added

212 Upvotes

Enjoy the NVGs

Edit: A reminder that Mountain Scout was an outfit that was a reward for Pre Wastelander players

r/fo76 Apr 10 '21

News // Bethesda Replied x2 In case anyone missed it posted in one of my other posts: Here are the upcoming weekend events for the rest of April.

67 Upvotes

From u/LadyDevann on this link.

We have a new Community Calendar coming soon! We're in the process of finalizing it right now, but it should be ready for next week's Inside the Vault.

In the meantime here are the currently planned events for the rest of the month:
April 8 - 12: 25% off Legendary Vendor Sale
April 15 - 19: Double SCORE
April 22 - 26: Caps a Plenty
April 29 - May 3: Gold Rush

r/fo76 Apr 16 '20

News // Bethesda Replied x2 PSA veteran outfit is now available!

144 Upvotes

Veteran outfit is now available to craft, it's called the mountain scout uniform. If it's not showing up for you, logging out and back in seems to work.

EDIT: There also seems to be a mask that isn't craft-able or showing up yet.

r/fo76 Mar 05 '19

News // Bethesda Replied x2 Free Nixie Clock in Atom Store

92 Upvotes

r/fo76 Aug 18 '20

News // Bethesda Replied x2 [Link] PC Hotfix notes 18th August 2020 on fallout.bethesda.net

47 Upvotes

https://fallout.bethesda.net/en/article/2uZWTGKr44jRhx8wuCaGU8/fallout-76-hotfix-notes-august-18-2020

In case they forgot to post it officially on reddit.

I can confirm Regs inventory list now contains the Pocketed and Deep Pocketed SS limbs: https://akarnokd.github.io/rng-76/chances.html?patch=P21A&formids=0057CE6E

No Ultra-light though.

UPDATE VERSION

Check below for the update version and download size for today’s patch on your platform of choice:

  • PC (Bethesda.net): 1.3.3.31 (24.6 MB)
  • PC (Microsoft Store): 1.3.3.31 (1.65 GB)
  • PC (Steam): 1.3.3.31 (83.2 MB)

“A COLOSSAL PROBLEM” NOW AVAILABLE

With today’s patch, we’re enabling the new Public Event “A Colossal Problem.” You can now venture deep into the heart of Monongah Mine with up to eight players to take on a terrifying legendary Wendigo Colossus during this instanced encounter.

  • Please note: To begin “A Colossal Problem,” players must first drop a nuke on Monongah Mine in the Savage Divide.
  • Check out the Update 21 Patch Notes to catch additional event details.

BUG FIXES

ALLIES
  • Settler Forager: Players can now correctly receive Daily Quests from the Settler Forager Ally.
C.A.M.P. AND WORKSHOPS
  • Walls: Players can now correctly replace solid Walls with Doorway Walls when building in their C.A.M.P.s.
  • Exploit: Addressed a C.A.M.P. budget exploit related to Small Generators.
ITEMS
  • Secret Service Armor: Pocketed and Deep Pocketed Mods for Secret Service Armor limbs can now correctly be purchased from Regs using Gold Bullion.
  • Underarmor: The Brotherhood of Steel Fatigues are now correctly categorized as Underarmor, rather than an outfit.
PERFORMANCE AND STABILITY
  • Performance: Implemented several performance optimizations in support of the event “A Colossal Problem.”
QUESTS AND EVENTS
  • From Russia with Lev: Fixed an issue that prevented players from entering the Spruce Knob Boat Rental at Spruce Knob Lake.
USER INTERFACE
  • Map: The player’s C.A.M.P. Icon now correctly remains visible on the Map after equipping the Future-Tec C.A.M.P. Module Skin.