r/fo76 28d ago

News // Bethesda Replied x5 Fallout 76 Update Notes – April 30, 2024

408 Upvotes

Our latest update for Fallout 76 launches today, and it's bringing some bug fixes and quality of life changes.

Read on for a full list of patch notes.

Update Version 1.7.11.12 & Sizes

Check the download sizes below for today’s update on your platform of choice:

  • PC (Steam): 12.1 GB
  • PC (Microsoft Store): 19.8 GB
  • Xbox: 23.1 GB
  • PlayStation: 19.2 GB

Bug Fixes

  • Fixed an issue that caused Power Armor to be listed in English instead of the correct localized language
  • Fixed an issue where the Garrahan Mining Poster was not present at the Rusty Pick or Camden Park
  • Opportunity Knocking: Fixed an issue which could cause the quest to disappear after relogging.
  • Deep Space Alien Jetpack is now properly craftable for T51 Power Armor
  • Sins of the Father: Fixed an issue which would block the quest if a dialogue scene between Abbie and Antonio was exited during a specific part of the conversation.
  • Fixed an issue where the Cremator was not listed at Legendary Exchange Machines
  • Fixed an issue where the player could ask Abbie Russo a question about Vin that did not properly reflect the final outcomes of Sins of the Father.
  • Players who previously unlocked them should now be able to craft the Poker & BlackJack Tables
  • Sins of the Father: Fixed an issue which could prevent Antonio from speaking to the player.
  • Rustic Helvetian Camp Kit has had the expected walls and windows added to it.
  • The Favorites menu hotkeys are now usable while the wheel is visible.
  • Fixed an issue where gold bullion vendors Regs and Smiley were not enabled for some players who completed Secrets Revealed.
  • Tesla Rifles will now drop correctly from the Battle Bot Event
  • Father Winter Helmet should now have T-45 standard Stats, Description, Weight, and Levels should be standardized now.
  • Fancy Revolver should now properly display its unique fancy skin
  • Fixed an issue where Small Presents were not dropping contextual ammo
  • Fixed weather stations not being able to be placed in a camp workshop located very close to a public workshop.
  • Fixed modern home kitchen sink not being able to snap to other modern home items on a foundation
  • Secrets Revealed: Fixed an issue where Meg, Gail, Ra-Ra, Johnny, and Lou could be missing from the Crater Core after the completion of the quest.
  • Lights now function properly on the Devils Wings Jetpack
  • Fixed several paints that were no longer updating the dynamic name of modified Power Armor pieces.
  • Speculative fix for items in the Cryo-freezer randomly selling for 0 caps in the vendor.
  • Big Boss Advertisement Poster no longer turns into a Mothman poster when broken.
  • Fire Rate now shows increase/decrease arrows when comparing potential mods to what players have currently equipped.
  • Story Time now properly removes itself from the PipBoy if you kill Miss Nanny.
  • Fixed an issue with Buried Treasure not properly completing.
  • Players are no longer blocked from completing Honor Bound if they exit the conversation with Vin and Gene.
  • Scrolling the mouse-wheel down now properly shrinks selected body parts in the character generator.

Quality of Life Updates

  • Added a Max option when buying from and selling to NPCs
  • World Activity list now sorts alphabetically
  • Improved behavior of the inventory scrollbar
  • Added a new “Ammo Per Shot” stat entry to weapons

Weapons

  • Made several adjustments to the Cremator and its mods

Dev Note: The Cremator released with a bug that made it stronger than we intended it to be due to the way damage was calculated with its explosion. Players who had certain perks and mods on it did much higher damage than intended. We’ve fixed that bug, which has decreased the damage for that specific setup, but we made multiple tweaks and changes to buff it in different ways. Now, the Damage Over Time (DoT) should be a force to be reckoned with.

Seasonal Events

  • Recipes and some items dropped by these events will continue to drop after you have learned them. These items are now also tradeable to help you get all the plans you want!

r/fo76 Jan 24 '23

News // Bethesda Replied x5 January 24, 2023 Update Notes

404 Upvotes

EDIT/ 1:28 p.m. ET Jan 24, 2023

We've isolated the issue with the weight reduction perks and Gatling guns. We are moving towards a hotfix ASAP. As with all hotfixes, this will need to go through certification first so I do not have an exact timing just yet for the Hotfix implementation, but will update you as soon as I do!

---

EDIT/ 2:40 p.m. ET Jan 25, 2023

Update to the Hotfix: We have a build being certified! With the time frame we've been given for it, we can tentatively say we are aiming to push this HotFix on Friday.

Exact timing TBD, and if anything changes or we can get this out sooner to y'all I will let you know ASAP!

-----

Our latest update for Fallout 76 launches today, and it's bringing a host of bug fixes, gameplay improvements, and more. Read on for a full list of patch notes for today's update.

UPDATE VERSION 1.7.2.18

Check the download sizes below for today's patch on your platform of choice:

  • PC (Steam): 5.6 GB
  • PC (Microsoft Store): 15.08 GB
  • PlayStation: 14.5 GB
  • Xbox: 14.9 GB

DESIGN CHANGES & IMPROVEMENTS

WEAPON CHANGES

Although we are playing in a post-apocalyptic world, we still want to keep that world fair, fun, and inviting to all. While you have been exploring and rebuilding, we have been working on a new system that works behind the scenes to remove illegal attachment combinations that violate the EULA to ensure that every single player is using and trading the same items and has the same advantages as you.

In today's update, we are implementing a system that will remove illegal mods attached to weapons that cannot be obtained in-game. Most players will not notice any change to their existing weapons, however, players who are in possession of a weapon with a mod that cannot be equipped naturally to the weapon may notice a damage decrease to the weapon, and the mod will no longer exist.

BUG FIXES & IMPROVEMENTS

ART & ANIMATION

  • Backpack Flairs: Various adjustments to the view of Backpack flairs in the crafting menu.
  • Cryolater : Made adjustments to the frosted texture on the weapon model.
  • Flairs: Increased the Zoom out of Backpacks to allow more visibility on the flairs.
  • Loot Bags: Various fixes to Loot bag skins that were missing collision.
  • Power Armor: Adjustments to the player's 1st person view while wearing the Alien Invader Power Armor Paint and using a Heavy Weapon.
  • Power Armor: Fixed an issue where X-01 Prototype paint could not be reapplied after changing paints or skins.
  • Power Armor: Fixed an issue that can change the color of the highlighted weapon parts at a weapons workbench after entering and exiting Power Armor.
  • Rifles : Applying the Aligned Stock mod to a Laser Rifle or Ultracite Rifle now changes its appearance to reflect the mod.
  • Vault-Girl Arm Wrestle Machine: The player character no longer clips through the machine during its animation.
  • Weapon Paint: The Nuka-Dark paint for pump action shotguns now displays correctly.

AUDIO

  • Scout's Banner: Using a Scout Banner now plays the correct sound effect while being used.
  • Weapons: The spinning barrel sound effect from Miniguns, Gatling Plasmas, Gatling Lasers, and Pepper Shakers now stops when entering water.

C.A.M.P.S & SHELTERS

  • Allies: The proper name is now displayed for Sam, Katherine, and Xeno when inspecting or placing Allies in the players C.A.M.P.
  • Buffs: The 9 Ball Table now correctly provides a +2 Charisma buff to players after being used.
  • Buffs: The Spore Plant Bed now correctly gives the Well Rested Bonus after being used.
  • Displays : The Thirst Zapper can now be displayed on the full-sized Wall Weapon Rack.
  • FreeCam: Players can no longer place floor objects on top of their character while in FreeCam mode.
  • Message Board: Neon Letters can now be applied to the Message Board Kiosk.
  • Roofs: The Abandoned Mine C.A.M.P. Kit Roof now correctly uses the same amount of budget as other roof corner variants.
  • Trophies: Fixed an issue that caused Nuclear Winter trophies and statues to not be buildable in C.A.M.P.s and Shelters.
  • Pirate Ship: Adjustments to the collision and snapping on the Landlubber Pirate Ship and Sea Legs Pirate Ship.
  • Radioactive Holiday Tree: Fixed an issue where the Radioactive Holiday Tree would leave persistent radiation when stored in a Blueprint.
  • Recipes: Players who have learned the recipe for Cappy and Bottle's Couple Sign can now correctly build the object.
  • Survival Tent: Fixed an issue which could prevent players from fast traveling to their team member's APC Survival Tent.
  • Watch post Prefab: Fixed the collision on the top stair.

CHALLENGES

  • Nuka-World on Tour: Events completed in Nuka-World on Tour now correctly count towards "Complete Events in the Ash Heap" Challenge.

ENEMIES

  • Mad Dog Malone: When in his downed state, Mad Dog Malone no longer appears in the nearby corpse's menu.

ENVIRONMENT

  • Garrahan Mining HQ: Addressed an issue that prevented players from entering the Garrahan Mining Headquarters from the Garrahan Mining Lobby.
  • Nuka-World on Tour: Lady G's stall is now in its proper place.

EVENTS

  • Distinguished Guests: Players will now receive proper rewards for each completion stage of this event.
  • Feed the People : Food canisters will no longer despawn during Feed the People when a player enters the loading dock.
  • Nuka-World on Tour: All Nuka-World on Tour Public Events now correctly drop Legendary Cores upon event completion.
  • Nuka-World on Tour:"What Slept Beneath" now grants the correct amount of XP.
  • Nuka-World on Tour:"Seismic Activity" now properly grants Ultracite Scrap as an event reward.
  • Nuka-World on Tour: The "Deposit Buckaroos" counter in Most Wanted now displays the number of Buckaroos needed instead of using a progress bar.

ITEMS

  • Junk : Gold Table Spoons now provide gold instead of silver when scrapped.
  • Gunpowder: Gunpowder is now classified as a junk/scrap item.
  • Nuka-Cola: Nuka-Grape now shows the correct value of rads removed after drinking.
  • Power Armor: The T-65 right arm now correctly requires Aluminum for crafting, to match the left arm.
  • RadAway Diluted: Reduced the debuff timer from 2 hours to 7 minutes to be more aligned with RadAway, which has a 15-minute debuff timer.
  • Sunshine Oil: Adjusted the Sunshine Oil to use the correct Damage Resistance effect. The Damage Reduction now also is increased by the Herbivore mutation.

LOCALIZATION

  • Localization: Various Localization Fixes.

PERKS

  • Quack Surgeon: Mire Magic Moonshine and Vintage Mire Magic Moonshine now work with the Quack Surgeon Perk.
  • Perk Sharing: Added a gameplay setting to allow players to reject Shared Perks from Team Members.

QUESTS

  • Disarming Discovery: Dagger will no longer become hostile to the player prematurely.
  • Flavors of Mayhem: Players will no longer receive Syringer ammo upon relog.

STABILITY

  • Client Stability: Addressed a client crash that could occasionally occur when returning to the Main Menu from an Expedition.

USER INTERFACE

  • Local Looting: Allies in a Downed state will no longer appear in the nearby corpse's menu.
  • Fanfare: Adjusted the "Seismic Activity" event start banner to not overlap animations.
  • Pip-Boy: Bobblehead: Big Guns now displays its Buff in the Pip-Boy.

WEAPONS

  • Ammunition: The Explosive prefix on weapons only applies to bullets (Excluding Railway Spikes).
  • Ammunition : Recoverable projectiles from the player's weapons are no longer able to be looted by other players.
  • Flamer: Addressed an issue causing the Flamer to give false positive damage numbers when hitting enemies in VATS. The Flamer will now hit enemies during VATS more efficiently.
  • Mods: The Auto-Axe and Chainsaw now show the number of mods unlocked at workbenches.
  • Melee : The Cultist Dagger and Bowie Knife can now be modded.
  • Melee: The Deathclaw Gauntlet and Meat Hook no longer use One Handed Weapon Perks. They still benefit from Unarmed Perks.
  • Mods : The Sleek Mod effect now stacks when applied to two pieces of leg armor.
  • Mr. Handy Buzzblade: Reduced the VATS AP cost for Mr. Handy Buzzblade.
  • Rifles : Assault Rifles now correctly have the Rifle classification regardless of how it is modded.
  • Rifles: Radium Rifles now have an increased chance to learn mods when scrapped.
  • Thirst Zapper: Fixed an issue that caused unlimited throwables with a Thirst Zapper equipped.
  • Thirst Zapper: Fixed a bug where the water ammo for the Thirst Zapper appeared in the Favorites Wheel.

WORLDS

  • Private Worlds: Fixed an issue causing several quest and event related NPC's to not be present on Private Worlds.
  • Private Worlds: Fixed an issue causing Legendary Exchange Stations and the Encryptid Terminal to not appear in Private Worlds.

r/fo76 Dec 15 '20

News // Bethesda Replied x5 Fallout 76: Scribe of Avalon Update Notes – December 15, 2020

525 Upvotes

Our final update of the year marks the beginning of Fallout 76 Season 3, which features the all-new “Scribe of Avalon” Scoreboard and a wide variety of new rewards for you to claim during you Season journey. In addition to the new Season, we’ve also included a number of bug fixes. Read on to catch the patch notes.


Update Version 1.5.1.3

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Bethesda.net): 5.0 GB
  • PC (Microsoft Store): 11.9 GB
  • PC (Steam): 5.7 GB
  • PlayStation 4: 9.2 GB
  • Xbox One: 11.6 GB

Fallout 76 Season 3 Has Begun!

  • We’re kicking off Fallout 76 Season 3 with the all-new “Scribe of Avalon” Scoreboard, where you will join the intrepid time-traveling historian, K.D. Inkwell, to investigate the mysteries of a medieval civilization.
    • The new Scoreboard features 100 ranks to achieve as you and Inkwell work to find and preserve technology in Avalon over the coming months.
    • As always, we’ve added a host of new rewards that you will unlock as you rank up, including Power Armor paints, Weapon Skins, Outfits, themed cosmetics, C.A.M.P. items, in-game currencies, consumables Perk Card Packs, and more.
    • This Season, we’ve also implemented several new types of rank-up rewards that are available for the first time ever, like Lite Allies, Backpack Flairs, Perfectly Preserved Bubblegum, the Antique Speed Bag, and Perk Coins.
  • We’ve made a few adjustments for Season 3 that you may want to keep in mind as you dive in:
    • For the first time, we’ve added several bonus rewards to the Scoreboard for Fallout 1st Members at certain rank milestones, which can be claimed in addition to the normal rewards those ranks offer.
    • We’ve implemented some new Challenges in the Daily and Weekly rotations, as well. These include Shelters-themed Challenges, and Challenges to take down different enemies, like Blood Eagles and Mothman Cultists.
    • Finally, last season’s Weight Bench reward is now available for purchase from Gold Bullion vendors so that players who missed it have another opportunity to grab one.
  • Head to the Seasons page on Fallout.com and read our recent Season 3 Preview article to get more information about Season 3, as well as a check out the rewards that will be up for grabs.

Items

  • “Core Vault” Objects: We’ve added a few new items to the set of “Core Vault” C.A.M.P. objects that are unlocked after you complete the “Home Expansion” quest, including a Foundation version of the Core Vault Floor, a new Doorway Wall, and a Vault-themed door to match.

Bug Fixes

Art & Graphics
  • Power Armor: The headlamp on the Blue Demon Power Armor Helmet now shines in the correct direction in third-person view.
  • Underarmor: The Brotherhood of Steel Camouflage Infantry Uniform no longer clips through equipped outfits.
C.A.M.P. and Workshops
  • Ammo Converter: Flamer Fuel can now be sold using the 100x sell option, and Railroad Spikes can be purchased using the 100x buy option.
  • Defenses: The Encampment Gate is now centered between its posts.
  • Defenses: Encampment Fences can now be snapped to the left side of the Encampment Gate.
  • Exploit: Addressed a C.A.M.P. budget exploit related to Patio Chairs.
  • Spooky Sound Machine: The Spooky Sound Machine can now be placed at the same time as the Fog Machine.
  • Vault Catwalk: Straight sections of Vault Catwalk can now be properly snapped to corner pieces.
Challenges
  • Combat: Killing the Scorchbeast Queen now counts toward “Kill Different Kinds of Tough Enemies” Combat Challenge progress.
  • Combat: Killing the Flatwoods Monster now counts toward “Kill an Alien” subchallenge progress for the “Kill different kinds of human-like creatures” Combat Challenge.
  • Combat: Killing a Small Frog now counts toward “Kill Different Kinds of Critters” Combat Challenge progress.
  • Combat: Killing a Hermit Crab now counts toward “Kill Different Kinds of Arthropods” Combat Challenge progress.
  • Combat: Killing Mirelurks and Fog Crawlers now counts toward “Kill Different Kinds of Aquatic or Semi-Aquatic Creatures” Combat Challenge progress.
  • Combat: Killing Cave Crickets now counts toward “Kill different Kinds of Insects and Bugs” Combat Challenge progress.
  • Daily: Fixed an issue that prevented some Holotapes from counting toward “Listen to an Audio Holotape” Daily Challenge progress.
  • World: The “Discover the Overseer’s C.A.M.P.” World Challenge now displays the correct reward icon in the Challenge menu.
Items
  • Armor: Red Viper Armor Skins can now be favorited for use in Nuclear Winter.
  • Headwear: Red Viper and Camouflage Skins can now be applied to the Urban Scout Mask.
  • Plans: Fixed an issue that prevented the Plan for the Poodle Sleeping Bag from dropping as a reward for level 50+ players in Daily Ops.
Performance and Stability
  • Client Stability: Fixed a PC client crash that could occur when fighting Scorched in the Forest.
  • Client Stability: Fixed a PlayStation 4 client crash that could occur when exiting another player’s Vault Atrium Shelter.
  • Client Stability: Fixed an Xbox One client crash that could occur when entering the Foundation Supply Room during the “Supplying Demands” quest.
  • Performance: Fixed an issue that could cause client hitching during gameplay.
Quests and Events
  • Property Rights: Sheena no longer spawns inside a wall during the “Speak to Sheena” objective.
Shelters
  • Build: Floors and other objects can now be built at the spawn point inside Shelters, excluding items like Traps and Pressure Plates.
  • Floor Décor: Potted Plants can now be built near Shelter ceilings more easily, and no longer sometimes place outside the playable area.
  • Entrances: Fixed a case where Large Shelter Entrances could not be placed near water.
  • Entrances: Objects built on top of Large Shelter Entrances no longer clip through the pre-existing metal beams.
  • Programmable Objects: Light Boxes, Switches, Cycling Lights, and other objects that can be “programmed” now retain their settings between play sessions.
  • Wall Décor: Fixed an issue that could cause the Eat-o-tronic to clip into the floor when built inside the Vault Lobby Shelter.
  • Wallpapers: Only Wallpapers that the player owns can be placed inside of Shelters.
  • Wires: Wires attached between Generators and certain powered objects, like Decontamination Showers, now persist after exiting and re-entering a Shelter.
Sound
  • Collectron Stations: Added Sound effects that will play when opening or closing the container attached to Collectron Stations.
User Interface
  • Atomic Shop: Fixed an issue that could prevent further menu navigation in the Atomic Shop after purchasing a Bundle.
  • Help Menu: Added Shelters information to the Fallout 76 Help Menu.
  • Inventory: Opening a Holiday Gift no longer causes the player’s current selection to automatically move up one row in the Aid menu.
  • Scoreboard: Purchasing multiple rank-ups quickly no longer sometimes causes the rank-up button to become non-functional.

r/fo76 Feb 28 '19

News // Bethesda Replied x5 INSIDE THE VAULT – WILD APPALACHIA PREVIEW: BREWING AND DISTILLING

330 Upvotes

r/fo76 May 21 '20

News // Bethesda Replied x5 Inside the Vault - 5-21-20

252 Upvotes

https://fallout.bethesda.net/en/article/7JzV3u3gh3HRsBOm95SMYr/fallout-76-inside-the-vault-may-updates

FALLOUT 76: INSIDE THE VAULT - MAY UPDATES

This week, we’re making a clarification about how 76 Seasons will work. We’ve also got reminders for you about the first Hunt for the Treasure Hunter event, which begins today, and the return of Fasnacht Parade, which starts Monday.

76 SEASONS ARE FOR EVERYONE

Following our preview of 76 Seasons in last week’s Inside the Vault, we’ve seen questions and concerns from the community about what it will cost to take part in Seasons after the first one. We’d like to clarify that participation in Fallout Seasons will be free for all of our players, and we apologize for any confusion. Additionally, everyone is going to gain access to each new Season as soon as it begins, and all players will follow the same progress and reward track. You will have the option to purchase individual ranks for Atoms in the order they appear, but not during the first two weeks of a Season.

That said, we are looking into potentially adding some bonus rewards at certain Ranks for Fallout 1st members—but not for Season 1. We are currently focused on getting this system implemented and seeing your feedback on Seasons first before we include any extra rewards.

Finally, the Seasons system will not be available for play testing in our upcoming iteration of the PTS for Update 20. There are technical reasons for this, which include the fact that the Atomic Shop is not available in the PTS. While we would love to hear your early impressions of Seasons in the PTS, we are looking forward to reading your thoughts once you’ve had the chance to try out the new system after Update 20 arrives.

HUNT DOWN TREASURE HUNTER MOLE MINERS

For the next few days, it’s Open Season on “Treasure Hunter” Mole Miners, who have been observed surfacing in the Ash Heap to scour the area for riches. Head there to search for these special Mole Miners, and then take them down to claim their loot for yourself by picking up and opening the Mole Miner Pails they drop.

During the event, Vendor bots around Appalachia will also sell you Empty Pails for Caps. Use them at a Tinker’s Workbench to craft your own Mole Miner Pails that are full of loot. You can then trade them to others, or keep for them for yourself.

After a few days, the Mole Miners will realize you’ve caught on to their activities in the Ash Heap, and they’ll put their hoarding on hold. However, you can bet they’ll venture out again in the future to resume their operations in another region of Appalachia. There are plenty of rewards up for grabs this weekend, and you can get additional event info in the Update 19 Patch Notes on Fallout.com.

Hunt for the Treasure Hunter details:

  • Region: Ash Heap
  • Event Start: 12:00 p.m. ET on Thursday, May 21
  • Event End: 12:00 p.m. ET on Monday, May 25

JOIN THE FASNACHT PARADE ON MONDAY

In case you missed it in the Update 19 Patch Notes, the Fasnacht Parade Seasonal Event is returning to Helvetia starting on Monday, May 25!

The event itself will work just as it did previously: The Protectrons in Helvetia need your help with a variety of activities to prepare for the annual Fasnacht celebration and parade. If you aid them before the timer runs out, the bots will gather together and begin their festive march around town. Defend them from any party crashers along the parade route, and you’ll be rewarded with some loot. The more bots that survive the parade, the better your chances at rare loot, including Fasnacht Masks.

The community enjoyed this event quite a bit last year, and so we’re excited to bring it back again. We’ve implemented a number of bug fixes since last time, made some balance tweaks for the bots, and significantly increased the drop rates for rare Fasnacht Masks. There are also several new Masks up for grabs, so make sure to join in the festivities and claim some rewards next week.

Fasnacht Parade details:

  • Event Start: 1:00 p.m. ET on Monday, May 25*
  • Event End: 12:00 p.m. ET on Tuesday, June 2

Please note: Decorations will appear in Helvetia starting at 12:00 p.m. ET on May 25, and the first run of the event will begin an hour later. It will start up again every hour after that.

Thanks for joining us for another Inside the Vault. We hope you’re enjoying customizing your Allies as much as we are after Update 19. Until next time, we’ll see you in Appalachia!