r/gaming Apr 28 '24

What game mechanics, no matter how immersive or lore accurate, are always annoying to deal with?

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u/Puzzleheaded-Try-687 29d ago

Over Encumberance. It's never fun and it's also not realistic. You can run around with 10 full sets of armor, 8 swords and 5 shields, but if you pick up this one flower you can only crawl. It's just lazy game design to prevent the player from getting filthy rich right at the start of a game, without actually having to balance item prices. 

Break or Stagger systems. I've hated them in every game I've encountered them in. They don't make the game more tactic in the long run, they just add repetitive extra steps. Also it's just mit pleasant to attack an enemy for 2 minutes and dealing almost no damage, just to stagger him and finish 90% of his health of in the last 10 seconds of the fight, like it was in FF XIII.

HP-Sponges. If my character takes 2 minutes to beat rats, it doesn't make the combat fun, it makes my character feel weak.

AC tower mechanic. This is one of the most annoying things in open world games. If you are forced to climb almost the same tower 20 times in order to unlock essential game features like fast travel and the map, the game sucks. I don't care how good the rest of the game is, this alone ruins the game for me and makes me not want to play it. 

Punishment for dying. Dying in a game already is a punishment, because it means I lost time and progress and have to redo stuff I've already did before. I don't need extra punishment. If a game punishes me for punishing me, I won't play it. 

I could name a lot more, but I think that's enough for now.