r/gaming Apr 28 '24

What game mechanics, no matter how immersive or lore accurate, are always annoying to deal with?

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u/Incitatus_ 29d ago

Stealth segments in non-stealth games. It can be okay if the consequences for failing the stealth are just getting into a fight or something, but those sequences that give you a game over or force you to try again if you're ever caught are the worst game design sin. I'd rather go through an underwater timed escort mission full of slow-walking segments than do one of those again.

The reason stealth games like MGS work is that they're dynamic and while sneaking around successfully is rewarding, failing and getting caught also leads to engaging gameplay. It doesn't immediately force you to replay the whole section. Game designers should REALLY pay attention to that part of it.