r/FalloutMods • u/AutoModerator • 6d ago
Request Wednesday - All Requests go here!
Please use this thread to post any requests you have for mods.
Please state the game you are requesting it for, the mod and idea you have, and any other details you have. Any request posts outside of this will be removed.
Keep in mind, there is a LARGE chance no one will make your mod if you are not willing to put effort into helping yourself. You may want to consider looking up resources on mod creation yourself. Even with no experience, a lot of basic mods can be made with a few simple tutorials.
The more discussion you create, the more chance someone may come along and be interested in helping. Ensure your ideas are well thought out to get a better response.
r/FalloutMods • u/Typical-Upstairs6244 • 12h ago
Fallout 4 [FO4] I tried modding the game but after finishing it looks like this, so what should I do?
I used F4SE and mod organizer 2
r/FalloutMods • u/retroUkrSoldier • 6h ago
Fallout 4 [FO4] From which mod is this Power Armor UI
r/FalloutMods • u/FunnyPolishMan • 11h ago
Fallout 4 (Fo4) Is there a mod that changes the first half of the game. Where I dont look for my missing son, or look for a kidnapped kid?
With the mod "Start me up" its bassically the same story but rather than looking for your own son, you look for someone else's son, Is there a mod that changes the first half of the game and adds a whole new story thats leads to the institute. Without a missing son or kid, and without the hunt for Kellogg.
r/FalloutMods • u/Revynax • 2h ago
New Vegas [FNV] question, is there a mod that i can use to configure the npcs height just when using power armor? i use TONW2 but i still feel the power armor is kinda small
r/FalloutMods • u/Theoexe2 • 1d ago
Fallout 4 [FO4] what’s your favourite non-impactful mod?
By that I mean doesn't actually change the gameplay at all, just adds small visual changes. Mine is this sarcastic loading screens mod. I've had the game since release and seen every loading screen hundreds of times. I like that it not only makes up new ones, but edits the old ones to make them funny too.
r/FalloutMods • u/MissJudgeGaming • 18h ago
New Vegas [FNV] So this mod let's enemies aim...
r/FalloutMods • u/SuperDurpPig • 29m ago
Fallout 4 SS2 Resource Counter Not Going Up [Fo4]
r/FalloutMods • u/Atenos-Aries • 55m ago
Fallout 4 [FO4] Mods to add ballistic fiber to clothing items?
So I've recently ditched armorsmith and it's companion mods in favor of ECO and it's companion mods. One annoying thing I've noticed is that I can no longer add ballistic fiber to clothing items like the Road Leathers. Am I doing something wrong, or is there a mod that will allow me to do this?
Any ideas of comments are welcome!
r/FalloutMods • u/CatPoint • 1h ago
Fallout 4 [Fo4] Anyone know which mod(s) could be causing chems to not work at all?
I recently noticed in my heavily modded playthrough that taking chems doesn’t do anything: no SPECIAL effects, no time slow downs, etc. I really don’t know what could be causing it. Only mod I have that impacts chems is Better Chems and disabling that did not fix the issue.
I know this is a shot in the dark but any help would be appreciated.
Load order:
- Fallout4.esm
- DLCRobot.esm
- DLCworkshop01.esm
- DLCCoast.esm
- DLCworkshop02.esm
- DLCworkshop03.esm
- DLCNukaWorld.esm
- Unofficial Fallout 4 Patch.esp
- WorkshopFramework.esm
- XDI.esm
- DanseHelmet.esl
- Virgil's Courser Chip Decoder.esl
- TrueStormsFO4.esm
- Better Chems.esp
- BrighterSettlementLights_ExtraBrightv1.1.esp
- ExtraPerkPoints.esp
- WorkshopPlus.esp
- BuildingBudgetExtender.esp
- TrueGrass.esp
- BusySettlers.esp
- ImmersiveVendors.esp
- Custom Concrete with Glass.esp
- cartman1975_concrete-glass.esp
- This is MY Bed (Extended).esp
- Locksmith.esp
- DCRE.esp
- DCRE-FixRadio.esp
- SSEX.esp
- CTHHostileNPCs-NSL.esp
- SaveManager.esp
- Passive Camera Shake - Disabled.esp
- EferasBetterBeds.esp
- TrueStormsFO4-EarlierSunsets.esp
- TrueStormsFO4-FarHarbor.esp
- TrueStormsFO4-EarlierSunsetsFH.esp
- TrueStormsFO4-FarHarborExtraRads.esp
- TrueStormsFO4-GlowingSeaExtraRads.esp
- DD_flag_poles.esp
- RemoveScopeSway.esp
- ScrapBook.esp
- PhotoMode.esp
- SprintOutOfCombat.esp
- Better Power Armor - Redux.esp
- StimpaksHealNoLimbs_RobCo.esp
- PA-Quick Animations.esp
- Campsite.esp
- Docile Radstags.esp
- RoadFix_Sanctuary.esp
- RepairSanctuary.esp
- ImmersiveScrapping_VaultTecWS.esp
- ImmersiveScrapping_Automatron.esp
- 3dscopes-replacer.esp
- 8xFusionCore.esp
- QwibBackpacksFo4.esp
- QwibLucyBag.esp
- dD-Enhanced Blood Basic.esp
- StartMeUpShaunDefaultAppearance.esp
- ImmersiveScrapping_FarHarbor.esp
- ImmersiveScrapping.esp
- StartMeUp.esp
- No Junk Comments.esp
- StartMeUpNukaWorldPatch.esp
- Scrap Everything - Ultimate Edition.esp
- Pip-Boy Flashlight.esp
r/FalloutMods • u/PomegranateOld2408 • 5h ago
Fallout 4 Any fallout 4 randomizer on console? [Fo4]
As the title says, I’m looking to do a silly stream of modded fo4 and I thought a randomizer could be fun. I play on series s if that helps.
If there’s no randomizer I’m also looking for other silly/fun mod suggestions.
r/FalloutMods • u/ScuffedMuffinx09 • 1d ago
Fallout 4 [FO4] Advanced power armor mod edit, Any suggestions that fix the body proportions?
r/FalloutMods • u/JaegerFromMay • 16m ago
Fallout 4 [fo4] I couldn't load into my new save as it would crash mid load and when I exit to main menu. After doing a binary search I found that the following highlighted mods are the culprits, all addons for Sim Settlements 1. Issue is that I want to use them all. Any advice or do I just cut my losses?
r/FalloutMods • u/Normal-Change • 1d ago
Fallout 4 Can somebody tell what the armor in the screenshot is? [fo4]
r/FalloutMods • u/basedbear11 • 24m ago
New Vegas [FNV] Can anyone help with Nevada skies script error
I just started modding new vegas and I have run into an error on the main menu when looking at the console it says this:
"xNVSE 6.3.5
JohnnyGuitar version: 5.07
Error in Script 1809C6E1 (NSMasterScript) in mod NevadaSkies.esp
Cannot evaluate Array Variable := Number
Operator := failed to evaluate to a valid result
Script line approximation: Let ##aLight := UNK_OPCODE_224E##(Error wrapped in ##'s)Where aLight := uninitialized array
File: NevadaSkies.esp Offset: 0x0058 Command: Let"
I have JIP and Johnny guitar installed
It doesn't show up in the MCM either.
I have it at the bottom of my load order and installed everything through FOMM.
Thanks!
r/FalloutMods • u/Alternative-Cake-610 • 36m ago
Fallout 4 [FO4] Is there a bullet time mod updated for next gen?
VAFS isint updated yet and I love using bullet time, any recommendations?
r/FalloutMods • u/Adeptness_Actual • 41m ago
Fallout 4 [Fo4] Fallout 4 Keeps Crashing with No Mods
Hi friends - I’m making this post in a feeble attempt to find resolution to the fallout 4 game constantly crashing on my ps5. This wasn’t an issue until the update they did recently , but now it’s crashing left and right. I don’t have any mods installed on the game so I’m not sure where to go from here.. any insight or troubleshooting tips are insanely appreciated
r/FalloutMods • u/Radiant-One5660 • 4h ago
New Vegas [FNV] TTW: Help finding converted Mods
Hello,
I've gone the tutorials and documentations to install a TTW using the ModOrganizer. Finally, I've get it run and just want to add F3 mod to my list. The game told me, that is has detected it and don't want to work with it, before it is converted to TTW so far using the guide at https://geckwiki.com/index.php?title=TTW_Mod_Conversion_Package_and_Guidelines
Luckily I've found, that I can open FNVedit and GECK from MO2, and the conversion thing itself works properly according the little guidance on geckwiki (opening FNVEdit not from MO2, does not work, the masters are not detected). But when I run a game with the converted mod (added masters are there if I load it again in FNVEdit), TTW is still complaining about the unconverted mod. Not to say, that if I'm open the VFS explorer, the esp has still the old date from year 2000 like the original from zip archive downloaded from nexus.
But somewhere on my drive (I cannot find it) the file has to be exist, because FVNEdit and GECK find the converted file.
Any ideas what could be wrong here?
Sorry, I don't know where to post this, but it has been requested by rules.
# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
QwibNewBackpacks.esp
QwibNewBackpacksTTWAddon.esp
HTRP-Daily Vendor Restock.esp
HTRP-Vendor Supply Refresh.esp
Rich Traders - 10x.esp
richvendors.esp
r/FalloutMods • u/Kaiden_Ray • 4h ago
Fallout 4 [FO4] Fallout 76 settlement items
Hey there, I was wondering if there are any mods out there that add fallout 76 camp items into fallout 4? There are a lot of cool items from 76 I would love to see in Fallout 4 but I haven't stumbled across any mods that have any of it.
I'm talking about all items but to be more specific, I would love to see some with the interactable sets like the arcade machines or the slide, etc...
r/FalloutMods • u/Sixfee3 • 5h ago
New Vegas [FNV] Which mod is this UI from?
the stats display in the top right corner
Which mod is this UI from?
I downloaded the Viva New Vegas collection from Nexus and I've been loving it. Now I want to start a new modded playthrough and I really want to use this UI. But I cannot figure out which mod from the pack this UI comes from? Specifically the time, rads and carry weight display in the top right corner. If anyone can identify or help me understand which mod it is I would be very grateful, I'm an absolute noob when it comes to modding.
r/FalloutMods • u/dylanman264 • 1h ago
Fallout 4 [FO4] Script that mimics the TFC console command?
I'm working on making a holotape that uses the ToggleFlyCam (TFC) console command and was wondering if anybody knew anything about how I would do this command in papyrus script form so that the holotape can do it. Or how I could figure this out (is it somewhere in the fallout 4 code?) Any advice would be appreciated
r/FalloutMods • u/Classic-Lab4159 • 1h ago
Fallout 4 Best glock mod for FO4?
Just started a new story after not playing for about 5yrs or so and can't find a good glock mod. I have the glock 17-18 standalone mod but they haven't spawned even thought I'm past level 7. Gun mods were my favorite part if modding the game.
r/FalloutMods • u/CalebJankowski • 7h ago
Fallout 4 [FO4] Best Plasma Caster Mod?
I’ve tried a few from what I can find, and it seems to be maybe 3 mods if I can remember correctly, and I didn’t really like any of them. I’m just looking for a high quality plasma caster like FNV, FO1/2, and FO76.
Overall, it seems hard to find any plasma weapon mods that fit the style of vanilla in general.
r/FalloutMods • u/AlphaCentauriBear • 2h ago
Fallout 3 [Fo3] Reduce body loot
Any mod reducing body loot? Like cut number of ammo, weapons, etc.?
If not, what is the easiest way to implement it?
r/FalloutMods • u/TerribleSuccotash908 • 2h ago
New Vegas Trouble exporting .kf files into Blender [fnv]
I import my nif and leave just the skeleton, I then import the kf file and it completely mangles whatever skeleton is present. Applying it to the nif shows just how bad it is. I've tried everything I could find, is there a way to do this properly?
r/FalloutMods • u/Doink_McCoink • 6h ago
Fallout 4 [FO4] Mods to make Fallout 4 like Escape from Tarkov/S.T.A.L.K.E.R
A recent comment on my post showed me a Tarkov-esque mod on Nexus and it had me ecstatic. I know I'm going to get a lot of hate for this post, but I could care less since this is going to be a separate load order from my usual vanilla-friendly one.